3,556 Commits over 3,256 Days - 0.05cph!
Hammer: Fixed a crash when trying to place a non existent Prefab using the Entity tool
Hammer: The Entity Report dialog will now close when its associated VMF is closed to prevent crashes
Hammer: Opening Entity Report for a different VMF when the Entity Report is already open will now properly recreate it for the currently active VMF
Added a nullptr check when generating error texture
Hammer: Fixed crash when creating a new document
Hammer: Will now select the nodraw texture on VMF load and when creating a new VMF rather than the first texture which will be random depending on custom content installed
Hammer: Creating a new VMF will now spawn a simple box in front of the camera and select the "Selection" tool
Hammer: Added CTRL+(SHIFT+)V text to Paste (Special) in right click menus to let the user know about the existence of these shortcuts
Hammer: Fixed custom "detailmaterial" not showing in the editor
Hammer: Added targetname keyvalue to light_environment (with a warning about file size) and updated the key names and help text of other keyvalues to better explain what each key does.
Hammer: Fixed custom detail.vbsp in map properties not having an effect in the editor itself
Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view
Hammer: Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps)
Hammer: "angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
Added Panel.Set/GetX/Y (Uses Lua Panel.GetPos internally) and switch Panel:Center(Horizontal/Vertical) to use them
Fixed Panel.LerpPositions not working well with Panel:Center*() functions
Made PrecacheSentenceFile() shared
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Remove debug code from Browse > Addons
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Fixed the default screen resolution selection so it should now select the desktop resolution
Hammer: Added info_lighting_relative to the fgd
Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
Hammer: Fixed unintentional auto vis group rebuilds due to recent changes when scrolling textures in the Face Sheet tool, or applying the same texture to a face (i.e. not changing the texture)
Fixed first file embedded in the BSP not being able to be decompressed
Hammer: KeyValue copy & paste now properly pastes the spawnflags (and updates the UI)
Localize the "Failed to find any models for this addon" message and do not allow trying to open floating .gmas on workshop through Spawnmenu
Maintain nicer sorting for numbers in DListView column sorting
Added lua_dumpfonts(_menu) for debugging
Do not try to load the flushed models immediately after flushing them on map disconnect, this does not work for map embedded models which do not exist after disconnecting from a map
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TTT: Fixed an instant reload exploit (Community Contribution)
Fixed PlayerWeaponColor material proxy hack for Super Grav Gun for cases where people override the default gravity gun (Community Contribution)
Added some debug info to "%s overflowed reliable buffer" disconnect message
Added "total" count to mat_dump(textures/materials)
Properly remove unmounted (.gma) addon files from internal map so when something tries to access them we don't crash.
Added Problems panel which currently displays Lua Errors with quick way to disable/uninstall/report the problematic addon
Fixed ErrorNoHalt not setting menu state when it was called in the menu state
Improvements to main menu's bottom navbar for tiny screen resolutions
Added "Games" label to the mountable games button to hopefully better direct players to it, and added "Not Owned" / "Not installed" labels so there's no questions about which icon means what
ListPanel autoscroll will stop if it loses focus or the button is no longer held
Implemented a basic "Hold key to continue scrolling" feature to all ListPanel vgui elements, such as old server browser and Hammer's Model Browser model list
Apply the volume_sfx to only DSPs 35-38 which are the ear ringing sounds that do not otherwise get scaled
Fixed deleting npc_manhack's sprites causing a crash when the deleted sprites are accessed by the NPC code
Saving tool presets now only occurs for the changed preset group, not all of the preset groups
Fixed a compile warning
Hammer: Model Browser now scrolls to the selected model
Hammer: Fixed crashing issues with Object Properties Output/Input column sorting
Hammer: Increased the text fields width for many things in the first tab of Object Properties window
Replaced "Select Folder" dialogs in Options menu with the more modern ones
Fixed a self crash with render.DrawSphere when giving the sphere zero/negative segment counts
Add spacers support to DComboBox (Community Contribution)
Added duplicate NPC controls to the NPCs spawnmenu tab, hopefully people will be able to find those settings now
Hammer: Texture Browser's current selection is now a read only editable text box so you can copy from it
Hammer: Changed the default 3D view type to "Textured Shaded" from "Wireframe"
Hammer: Moved the "use count" in texture browser above the texture name and fixed the opaque/self-illum/transparency icons to display properly
Hammer: Made the "Entity Report" window a bit wider and stretched the bottom controls to the right edge
Many improvements to the steamworks library:
* More safeguards against invalid Lua states
* Throw type errors when a callback is not given
* steamworks.DownloadUGC now has an internal queue and displays download progress just like workshop subscriptions would (this also includes dupes now)
Translate steam error code 10
Fixed more compile warnings