userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

4 Years Ago
Hammer: Fixed a crash when trying to place a non existent Prefab using the Entity tool
4 Years Ago
Hammer: The Entity Report dialog will now close when its associated VMF is closed to prevent crashes Hammer: Opening Entity Report for a different VMF when the Entity Report is already open will now properly recreate it for the currently active VMF
4 Years Ago
Added a nullptr check when generating error texture
4 Years Ago
Hammer: Fixed crash when creating a new document Hammer: Will now select the nodraw texture on VMF load and when creating a new VMF rather than the first texture which will be random depending on custom content installed Hammer: Creating a new VMF will now spawn a simple box in front of the camera and select the "Selection" tool Hammer: Added CTRL+(SHIFT+)V text to Paste (Special) in right click menus to let the user know about the existence of these shortcuts
4 Years Ago
Hammer: Fixed custom "detailmaterial" not showing in the editor
4 Years Ago
Hammer: Added targetname keyvalue to light_environment (with a warning about file size) and updated the key names and help text of other keyvalues to better explain what each key does.
4 Years Ago
Hammer: Fixed custom detail.vbsp in map properties not having an effect in the editor itself
4 Years Ago
Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
4 Years Ago
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view
4 Years Ago
Hammer: Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps) Hammer: "angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
4 Years Ago
Added Panel.Set/GetX/Y (Uses Lua Panel.GetPos internally) and switch Panel:Center(Horizontal/Vertical) to use them Fixed Panel.LerpPositions not working well with Panel:Center*() functions
4 Years Ago
Made PrecacheSentenceFile() shared
4 Years Ago
merge from main
4 Years Ago
Remove debug code from Browse > Addons
4 Years Ago
Fixed the default screen resolution selection so it should now select the desktop resolution
4 Years Ago
Hammer: Added info_lighting_relative to the fgd Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
4 Years Ago
merge from main
4 Years Ago
Hammer: Fixed unintentional auto vis group rebuilds due to recent changes when scrolling textures in the Face Sheet tool, or applying the same texture to a face (i.e. not changing the texture)
4 Years Ago
Fixed first file embedded in the BSP not being able to be decompressed
4 Years Ago
Hammer: KeyValue copy & paste now properly pastes the spawnflags (and updates the UI)
4 Years Ago
Localize the "Failed to find any models for this addon" message and do not allow trying to open floating .gmas on workshop through Spawnmenu
4 Years Ago
Maintain nicer sorting for numbers in DListView column sorting
4 Years Ago
Added lua_dumpfonts(_menu) for debugging
4 Years Ago
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4 Years Ago
Make x64 compiler happy
4 Years Ago
merge from main
4 Years Ago
Do not try to load the flushed models immediately after flushing them on map disconnect, this does not work for map embedded models which do not exist after disconnecting from a map
4 Years Ago
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4 Years Ago
TTT: Fixed an instant reload exploit (Community Contribution) Fixed PlayerWeaponColor material proxy hack for Super Grav Gun for cases where people override the default gravity gun (Community Contribution)
4 Years Ago
Added some debug info to "%s overflowed reliable buffer" disconnect message Added "total" count to mat_dump(textures/materials)
4 Years Ago
Properly remove unmounted (.gma) addon files from internal map so when something tries to access them we don't crash.
4 Years Ago
Added Problems panel which currently displays Lua Errors with quick way to disable/uninstall/report the problematic addon
4 Years Ago
Fixed ErrorNoHalt not setting menu state when it was called in the menu state
4 Years Ago
Improvements to main menu's bottom navbar for tiny screen resolutions Added "Games" label to the mountable games button to hopefully better direct players to it, and added "Not Owned" / "Not installed" labels so there's no questions about which icon means what
4 Years Ago
ListPanel autoscroll will stop if it loses focus or the button is no longer held
4 Years Ago
Implemented a basic "Hold key to continue scrolling" feature to all ListPanel vgui elements, such as old server browser and Hammer's Model Browser model list
4 Years Ago
Apply the volume_sfx to only DSPs 35-38 which are the ear ringing sounds that do not otherwise get scaled
4 Years Ago
Fixed deleting npc_manhack's sprites causing a crash when the deleted sprites are accessed by the NPC code
4 Years Ago
Saving tool presets now only occurs for the changed preset group, not all of the preset groups Fixed a compile warning
4 Years Ago
Hammer: Model Browser now scrolls to the selected model
4 Years Ago
Hammer: Fixed crashing issues with Object Properties Output/Input column sorting Hammer: Increased the text fields width for many things in the first tab of Object Properties window
4 Years Ago
Replaced "Select Folder" dialogs in Options menu with the more modern ones
4 Years Ago
Fixed a self crash with render.DrawSphere when giving the sphere zero/negative segment counts
4 Years Ago
Add spacers support to DComboBox (Community Contribution) Added duplicate NPC controls to the NPCs spawnmenu tab, hopefully people will be able to find those settings now
4 Years Ago
Hammer: Texture Browser's current selection is now a read only editable text box so you can copy from it
4 Years Ago
Hammer: Changed the default 3D view type to "Textured Shaded" from "Wireframe"
4 Years Ago
Hammer: Moved the "use count" in texture browser above the texture name and fixed the opaque/self-illum/transparency icons to display properly Hammer: Made the "Entity Report" window a bit wider and stretched the bottom controls to the right edge
4 Years Ago
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4 Years Ago
Many improvements to the steamworks library: * More safeguards against invalid Lua states * Throw type errors when a callback is not given * steamworks.DownloadUGC now has an internal queue and displays download progress just like workshop subscriptions would (this also includes dupes now)
4 Years Ago
Translate steam error code 10 Fixed more compile warnings