3,556 Commits over 3,256 Days - 0.05cph!
Fixed a crash with npc_alyx shooting on a server with no players
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
Fixed HLS satchel not exploding
Better error handling for compressed lump handling
Remove unnecessary ":" for "Save currently disabled addons" line
Localized Workshop subscription Download/Extraction window
Do not display servercontent addons in Latest/Popular/Trending categories in-game
Player.PrintMessage serverside now translates messages like expected
language.GetPhrase now translates strings starting with #
Fixed HUD_PRINTCENTER not working clientside with Player.PrintMessage
Force disconnecting players to leave their current vehicle.
Use a faster method of ignoring newlines in Base64decode
Switched steamworks.GetList to ISteamUGC
Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite"
Added "Followed" and "Favorite" sections to Addons menu
Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so
Translations for the new addons menu stuff
Entity.GetModel() clientside should now return more correct result
Banned/invalid addons now appear in the addon list to give users a chance to uninstall them and to tell them why they are not loaded
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
minor adjustments for news list hiding
Added ability to hide news in main menu
stop forgetting to add new files
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show
Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
Removed debugoverlay stuff from commands.lua
Fixed Thruster not working at all if it was turned on while frozen by the physgun
Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
Added DSP argument to entity.EmitSound and EmitSound global
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring
Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?
Properly pass STUDIO_ flags in sandbox entities/base_anim
Fixed Lamp/Light tool effects not rendering
Fixed Hoverball effects sometimes rendering twice
Fixed Lua errors when thrusters are trying to use NULL particle emitters
Removed some unused variables from Sandbox entities
Light tool rope attaches closer to the top of the model like expected
Added new optional argument to Entity.DrawModel() - flags (STUDIO_)
PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_)
DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_)
RenderOverride now also has 2nd argument - flags (STUDIO_)
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
fix error with missing addonpresets.txt
Added Addon Presets feature
Fix occasional JS error when running menu in a browser
further minor improvements to main menu UI on small screens
Minor under the hood changes for addons menu
Resizing spawnmenu Dupes/Saves tabs now properly updates the icons to fit within the new size
Players are no longer in the sit animation in 3rd person when exiting vehicles
Undo changes to SWEP spawning
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist
Added "size" and "updated" (date) keys to engine.GetAddons()
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32
Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
Added basic soundscript support for EmitSound global
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
undo clientside sound precache
re add sprite overwrites for addons