3,556 Commits over 3,256 Days - 0.05cph!
remove accidental debug changes
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
reuse existing translation for hoverball toggle key
Added default keybinds to Lamp and Light tools
Added "Toggle" keybind for Hoverball tool
Given Hoverball tool more sensible defaults
Revised Hoverball visuals and placement position
Hoverball now shows its "Strength" value in the tooltip
Dynamite now shows its "Delay" value in the tooltip
Lowercase "objects" in "Unfrozen %i Objects"
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community)
Removed usage of SendLua in the undo library
Minor improvements to PrintTable() (Community Contribution)
You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community)
Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents"
Improvements to prevent spawning props partially inside walls/ground
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI)
Translated "Unfrozen X objects" and "Undone X" (experimental) hints
Overflowing serverside sound precache no longer boots you to main menu/crashes the server
Clientside sound precache actually does something now
server related steam error code translations
Better Orbit camera for DAdjustableModelPanel
Playback rate for Icon editor
Added the new point_viewcontrol stuff to the .fgd
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
Avoid kicks for "Connection rejected by game"
Crash with a nicer message on maps that have (purposefully) corrupted first lump
Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
Undo scriptname load changes, causes issues for mods
env_projectedtexture shadows can now be turned on while the projected texture is on
More descriptive error messages when Msg* functions fail to call tostring()
Ensure clientside Lua on SENTS/SWEPs starts as SOON as the client receives the script name
Added sound.EmitHint( SOUND_ enum, position, volume, duration, owner = NULL )
Added SOUND_ enums for the function above
physcannon_mega_enabled works as expected
Implemented full effects for the mega gravity gun (This requires networking changes to properly work, which will happen closer to the update release)
It should no longer be possible for the Gravity Gun effects to break if using pirated game content or otherwise overwriting gmod files (This also makes the effects look closer to Half-Life 2)
Fixed Gravity Gun launch/punt effects coming from the wrong place in 3rd person for local player
Fixed explosions not respecting the NODLIGHTS flag
Fixed a crash with C_BaseCombatWeapon::ShouldDrawUsingViewModel
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Restore invalid model file header checks for VRAD
Hammer: Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3d view is not used
Hammer: Made the "Default to 15 degree rotations" setting invert what SHIFT does during rotation, not outright disable/disable it
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Fixed gravity gun not detaching the attached entity on client when the gravity gun is switched away too quickly
Fixed not being able to send large dupes (arm them) to server while being able to download large dupes from server. Dupe anti spam is now per-player on server and also exists on client.
Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
Fixed "snap to grid" display not updating when it should
VRAD no longer crashes with invalid model versions on static props (i.e. Portal 2/CSGO models)
VRAD no longer bails compiling vertex lighting for static props with invalid model versions
VRAD now uses DX90 vertex format for vertex lighting of static props
Fixed HLMV not being able to open VPK folders ( and potentially other places not detecting VPK folders )
Fixed Hammer not loading vgui language files
Fixed certain labels/buttons in model picker being cut off
do not rebuild all skins when a panel gets its skin set
Added surface.Get*
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
Fixed race condition Lua errors with spawnmenu dupes/saves
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
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Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
Same treatment for the gamemodes/ folder (excluding TTT)
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
Use language string for None weapon for the NPC right click weapon selection
Fixed HL2 credits not working
Fixed nextbots not respecting EF_NOSHADOW
cherrypick language files