userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

4 Years Ago
Final merge from main
4 Years Ago
merge 2
4 Years Ago
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4 Years Ago
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4 Years Ago
Kepp these changes on x64
4 Years Ago
merge 1
4 Years Ago
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
4 Years Ago
reload language on client, not server, oopsie
4 Years Ago
Reload language files just before Lua gets initialized, instead of just after
4 Years Ago
Debug prints for a certain network related crash
4 Years Ago
when you forget 1 file after commit
4 Years Ago
Fixed bad direct calls to PerformLayout() part 2 - InvalidateLayout( true )
4 Years Ago
Fixed bad direct calls to PerformLayout() part 1 - Baseclass calls
4 Years Ago
Added NextBot.OnEntitySight and NextBot.OnEntitySightLost
4 Years Ago
surface.DrawTexturedRect(UV) works with poster command nicely surface.DrawCircle looks less shit and it's color argument is now optional
4 Years Ago
Fixed a crash issue with Nextbot's vision module Lua Nextbot's vision module get's created on Spawn Use TransColor, not TransAlpha for prop fading
4 Years Ago
Moved static prop lighting update to a separate argument of util.RedownloadAllLightmaps, hopefully fixed a rare crash with it
4 Years Ago
"stack" argument for OnLuaError
4 Years Ago
Added safeguard to CMDLCache::GetStudioHdr from CSGO for an unknown cause crash
4 Years Ago
You can now add a spawnmenu label by right clicking empty space in the spawnlist
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Added Filter text field to console UI, direct bindings to con_filter_* stuff
4 Years Ago
Added Material:Get/SetVector4D, returns/takes 4 numbers
4 Years Ago
Fixed Motor tool's Force Limit not functioning
4 Years Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
4 Years Ago
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
4 Years Ago
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
4 Years Ago
SLAM tripmines now properly clean their laser when they are removed SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
4 Years Ago
render.RedownloadAllLightmaps now also forces all props/entities to update their static lighting
4 Years Ago
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width Added DLabelEditable.Set/GetAutoStretch, defaults to false
4 Years Ago
engine.LightStyle doesn''t crash with style=64
4 Years Ago
Limit pp_stereoscopy_size to +-11.5
4 Years Ago
Fixed manually entering alpha value for tool color selection not updating the UI Fixed up/down buttons for alpha on tool color selection not functioning DNumberWang.OnValueChanged is now only called when the value actually changed
4 Years Ago
Fixed prop fading not fading but instantly hiding props Fixed prop fading breaking/being affected by water/mirror reflections
4 Years Ago
Player.SetActiveWeapon( NULL ) now hides the view model as expected Player.SetActiveWeapon( NULL ) no longer causes next selected weapon to be force-lowered Player.PickupObject now force drops the given object before trying to pick it back up, so the object doesn't get stuck in an invalid state
4 Years Ago
point_message functions in multiplayer
4 Years Ago
Replaced usage of WM_ACTIVATEAPP with WM_ACTIVATE due to a possible Windows bug to hopefully fix system.HasFocus returning wrong value when the game was minimized by clicking on it in the taskbar
4 Years Ago
Fixed a "CUtlRBTree overflow!" crash to do with detail models (grass and stuff) on maps
4 Years Ago
x32/x64 -> 32/64bit
4 Years Ago
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
4 Years Ago
Allow all anim SENTs to automagically calculate their default rendergroup, fixing a bunch of render order issues with default tool entities and potentially all addons
4 Years Ago
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)
4 Years Ago
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4 Years Ago
Added extra info to "version" command to help debug issues
4 Years Ago
Fixed clientside DTVar callback not being called when setting an "Entity" type property to NULL
4 Years Ago
prevent self crash with ent_info worldspawn
4 Years Ago
Only Add the CSS thruster models to the tool's model list if CSS is mounted Fixed thruster's some effect throwing smoke in too random directions with some models
4 Years Ago
Removed a bunch of unused variables and merged double if statements across the sandbox gamemode (Community Contribution)
4 Years Ago
Fixed updating a Thruster stopping its sound after a short while instead of updating the sound if its active Thruster effects now try to conform to the thruster model, so a smaller model produces a smaller effect, a bigger model produces a bigger effect Thruster smoke effect acts more like smoke (gravity) and acts more like a thruster when not moving Thruster properly frees it's particle emitters
4 Years Ago
Cleaned up weird and unused code from Wheel Indicator effect