userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

4 Years Ago
Added DTree_Node.GetChildNodes and GetChildNodeCount Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
4 Years Ago
DTooltip now inherits the derma skin from the panel it is opened for
4 Years Ago
Better solution for DMenu skin inheritance
4 Years Ago
"Enable Gravity" checked status now properly saves via duplicator
4 Years Ago
TTT: Added Simplified Chinese language (Community)
4 Years Ago
Added language string for Undone_Statue "Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
4 Years Ago
DMenu submenus inherit parent's derma Skin DMenuOption text offset is now the same whether it has an icon or not
4 Years Ago
merge from main
4 Years Ago
More consistent type/NULL checking: CNavArea and CLuaEmitter CLuaParticle.SetThinkFunction/CollideFunction now ErrorNoHalts on bad input
4 Years Ago
Fixed a dozen crashes with Half-Life 2 weapons when the server has hit the edict limit
4 Years Ago
Potentially fix a crash with RichText
4 Years Ago
remove the duplicate DImageButton.SetMaterial function
4 Years Ago
merge from main
4 Years Ago
Citadel version of HL2 armor recharger now restores the correct amount of armor Fixed Super Gravity Gun's super state being reset on client on level transition Fixed Super Gravity Gun not resetting to normal one on ep1_citadel_03 Players don't collide with super grav gun killed ragdolls
4 Years Ago
Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
4 Years Ago
Super gravgun kills makes dissolved weapons fly a bit farther and be more CINEMATIC item_healthvial dropped by NPCs on death also gets dissolved like the weapon does if they died from dissolve damage Restored SF_COMBINE_NO_AR2DROP ep2 spawnflag for npc_combine_s
4 Years Ago
Fixed "Keep Ragdolls" setting causing dead rollermines and floor turrets to create uninteractable "ragdolls" on death
4 Years Ago
Removed .0f from default value of r_overlayfade convars (it bothers me)
4 Years Ago
Reworked models/mechanics/solid_steel/type_a_2_16.mdl so it isn't broken anymore
4 Years Ago
Fixed secondary ammo HUD not showing while in a vehicle with SetAllowWeaponsInVehicle( true )
4 Years Ago
Fixed a regression with changes to DScrollPanel
4 Years Ago
Added DButton.SetMaterial() and DImageButton.SetMaterial() (Community Contribution)
4 Years Ago
Weapon.SetClip1/SetClip2 marks the weapon to not give out reserve ammo/reset clips on weapon pickup Combine Ball projectile no longer makes sounds when hitting ragdolls, to prevent insane sound spam when it gets stuck in multiple ragdolls
4 Years Ago
Fixed BSP brush models after 999 not working on maps
4 Years Ago
Rendering out of bounds texture frames no longer crashes the game
4 Years Ago
Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
4 Years Ago
Get rid of the "Couldn't find surface in GetColorForSurface()" message
4 Years Ago
super_phys_gun global state affects gamerules
4 Years Ago
Fixed Hammer crashing with model heavy maps
4 Years Ago
Added MaxHealth to NPCs that did not have it set Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
4 Years Ago
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators. Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
4 Years Ago
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
4 Years Ago
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1 Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03 Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
4 Years Ago
Dedicated servers properly go into hibernation once all players have disconnected
4 Years Ago
Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer
4 Years Ago
Fixed gestures playing at 2x the speed on Nextbot NPCs
4 Years Ago
merge from main
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
4 Years Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
4 Years Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
4 Years Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
4 Years Ago
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
4 Years Ago
Avoid console errors when using PrintMessage with weird input
4 Years Ago
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
4 Years Ago
Try to avoid unexplained crash to do with overflowing font cache and display a warning instead (Another "CUtlRBTree overflow" crash)
4 Years Ago
merge from main
4 Years Ago
Get rid of EffectData networking changes as they somehow cause crashes
4 Years Ago
Player.SetNoCollideWithTeammates( true ) no longer causes players with Team ID 1-4 to not receive melee damage from NPCs
4 Years Ago
Fixed merge blunder