userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

5 Years Ago
Added input.TranslateAlias( str ) - translates "alias test lastinv" into "lastinv" when given "test". Returns nothing if no alias was found.
5 Years Ago
TTT: More language changes/fixes & added Italian translation (community)
5 Years Ago
Moved util.BeamRingPoint to effects library Added effects.BubbleTrail(mins,maxs, count, height, speed=0, delay=0) and effects.Bubbles( same args )
5 Years Ago
Added sbox_search_maxresults Spawnmenu search prop indexer now uses notification.AddProgress over the old blue progress bar ".mdl" part of models paths is no longer being searched Having your spawnmenu closed during search will automatically update search results next time you open it notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value Adjusted visuals for notification.AddProgress & made them truly infinite search.GetResults now has a 3rd optional argument - maximum results to return
5 Years Ago
Use floats for LuaParticle start/end sizes
5 Years Ago
cherry pick fading decal stuff
5 Years Ago
Missed 3 other places fading decals get removed at
5 Years Ago
Added util.BeamRingPoint
5 Years Ago
Separated IGModAudioChannel:GetTags into separate GetTags<whatever>() functions
5 Years Ago
Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game
5 Years Ago
Spawnmenu's ContentHeader panels obey parent's read only state by not allowing its text to be edited
5 Years Ago
The Stanley Parable map icons
5 Years Ago
Completely disable fading decal removal, it just causes crashes
5 Years Ago
Added The Stanley Parable to mountable games list Added spawnmenu icons for The Stanley Parable and Fistful of Frags Added missing map icon for gt_desperados (FOF map)
5 Years Ago
Buttons and Emitters also support transparency
5 Years Ago
env_fade no longer crashes with its hidden activator only flag set and null activator Added "activator only" flag for env_fade in base.fgd
5 Years Ago
Fixed GM:OnScreenSizeChanged crashing the game sometimes
5 Years Ago
Sandbox baloons can now be transparent use RENDERMODE enums for color tool changed RENDERMODE_TRANSALPHA to TRANSCOLOR like it should always have been
5 Years Ago
Added Fistful of Frags mounting support, including map icons Added icons for the 2 new CS:GO maps
5 Years Ago
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5 Years Ago
TTT: Updated language files (Community)
5 Years Ago
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5 Years Ago
Translated right click menus for Tools in spawnlists & multiselection right click menu (Community) Tool search in spawnlists now works with localization Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search) Post Processing icons can now be deleted from spawnlists
5 Years Ago
Added GetPredictionPlayer() global
5 Years Ago
Scripted entities clientside (SWEPS) update their Lua data before calling Initialize, not after
5 Years Ago
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5 Years Ago
Fixed Player.GetEyeTraceNoCursor caching & switched Player.GetEyeTrace(NoCursor) to use FrameNumber() over CutTime() (Community) TTT: Fixed GetEyeTrace override (Community) TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community)
5 Years Ago
ENT:TestCollision now reacts to "true" return value - allows the entity to collide as it normally would
5 Years Ago
sv_use_steam_voice 0 isn't broken
5 Years Ago
Increase voice chat samplerate to 44100hz (Doesn't break compatibility if using Steam voice, which GMod does by default)
5 Years Ago
Add "Steam Voice Options" to Voice option menu
5 Years Ago
Added IGModAudioChannel.GetTags( i )
5 Years Ago
Entity.GetSequenceInfo now try to fill the activity field in case the model it is used on didn't use the ACT_ stuff yet
5 Years Ago
Fixed PANEL:TestHover not displayed Lua errors if any happened during its execution
5 Years Ago
Added expected download size for workshopDL. This is how much disk space will be used, not bandwidth.
5 Years Ago
pass gmod_language to loading screens
5 Years Ago
disable fading decal removal on displacements
5 Years Ago
Reduced spam from mount.cfg in console, moved certain fs_tellmeyoursecrets messages to fs_tellmeyoursecrets 2
5 Years Ago
try a different approach for bad decal list crash
5 Years Ago
game.CleanUpMap() destroys orangebox particles
5 Years Ago
Derma Skin PaintShadow & PaintFrame no longer uses global SKIN and uses self instead (Community) Gamemodes with malformed gamemode.txt file no longer produce Lua errors (Community) Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
5 Years Ago
BASS.DLL sound streams are muted if game loses focus and snd_mute_losefocus is set to 1
5 Years Ago
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5 Years Ago
Made internal Get_Color stuff more consistent across the Lua API
5 Years Ago
weapon_base doesn't error when given to NPCs
5 Years Ago
Cherrypick the fading decal stability fix
5 Years Ago
Updated r_studiodecal.cpp to CS:GO version, and fixed graphical artifacts with unnecessarily high poly models
5 Years Ago
Fixed a freeze with decals on unnecessarily high poly models
5 Years Ago
Added PANEL:TestHover( x, y ) hook
5 Years Ago
Stability improvements to fading decals on displacements