userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

4 Years Ago
fps_max can now be changed while on a server/in-game
4 Years Ago
RichText - Fixed links getting previous link signals in certain cases, fixed multiline links going beyond panel bounds
4 Years Ago
env_entity_dissolver will no longer remove players, will apply dissolve effect to players as expected, and will not credit its kills to a random player
5 Years Ago
notif fix
5 Years Ago
notif fix
5 Years Ago
Fix lua errors with notifications, sigh
5 Years Ago
npc_launcher and its grenades no longer try to play <null> sounds causing problems npc_launcher defaults to RPG rocket model and 500 launch speed if those keyvalues are unset
5 Years Ago
TTT: Updated Portuguese translation again
5 Years Ago
cherrypick the march2020hotfix stuff
5 Years Ago
cherry pick the sandbox npc fix
5 Years Ago
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
5 Years Ago
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5 Years Ago
Added GM:OnScreenSizeChanged hook
5 Years Ago
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents
5 Years Ago
Negative playback rate now properly affects viewmodels
5 Years Ago
Added SentenceDuration( name )
5 Years Ago
New members for PhysicsCollide hooks - OurSurfaceProps, TheirSurfaceProps, HitSpeed, OurNewVelocity, TheirNewVelocity, OurOldAngularVelocity, TheirOldAngularVelocity
5 Years Ago
Added IMesh.IsValid
5 Years Ago
Added 5th argument to SWEP:FireAnimationEvent - source entity, which will be the viewmodel entity on client and the weapon itself on server
5 Years Ago
Added IGModAudioChannel.Set/GetPan, affects playback -1 = only left, 0 = center, default, 1 - only right speaker
5 Years Ago
Fixed suit death voice lines playing on respawn with gmod_suit 1
5 Years Ago
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5 Years Ago
sbox_playershurtplayers no longer unexpectedly disables self damage sbox_godmode works in singleplayer "Make Persistent" property is now properly hidden if persistence is disabled Added a warning about certain options doing nothing in singleplayer to the Utilities > Sandbox Settings menu
5 Years Ago
Only directly use CBaseFlex methods clientside
5 Years Ago
Set/GetFlexScale for CBaseFlex
5 Years Ago
SetFlexWeight tries to use direct CBaseFlex methods before trying to create a flex manipulator
5 Years Ago
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5 Years Ago
Fixed CHudCloseCaption not being affected by HUDShouldDraw Sandbox hints are not hidden when gmod_camera is equipped
5 Years Ago
Entity.SetPhysicsAttacker works on more entities now, such as "anim" type SENTs and vehicles Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
5 Years Ago
You can now use tools such as balloons on non physics brush entities
5 Years Ago
Translated right click menu for spawnmenu headers (+icon), right-clicking non selected spawnicons while having some selected will not override right click menus of non selected spawnicons
5 Years Ago
merge from main (march 2020 update)
5 Years Ago
merge the spawnlist revert changes
5 Years Ago
Added ability to revert spawnlist changes + language files
5 Years Ago
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5 Years Ago
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5 Years Ago
Update ignore.conf for Plastic 9 & some extra bits
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Fallback for CBaseFlex GetFlexWeight if flex manipulator is not available
5 Years Ago
LadderClimbSpeed also affects CS ladders
5 Years Ago
Added Set/GetSlowWalkSpeed + Set/GetLadderClimbSpeed Bumped steam.inf version
5 Years Ago
Clientside ragdolls copy npc/player's flex/bone manipulations. This also means clientside only entities can have their flexes manipulated, just like bones can be
5 Years Ago
Restored Zombine, Metrocop and Eli custom footsteps Included the HL2:Ep2 antlion guard model so its footsteps also work Fixed a progression stopper on d2_coast_11.bsp if Keep Corpses option is turned on (Radgolls inherit the dead NPC targetnames)
5 Years Ago
serverside ragdolls also inherit renderfx of the dead entity
5 Years Ago
merge dlabel fix
5 Years Ago
Fixed menu state error with DLabel
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Drag'n'drop improvements: * Sprinting and pressing on spawnicons no longer selects them and allows the player to spawn things * Holding control key (CTRL) now also toggles multi-selection in spawnmenu * Area selection while holding Shift key only adds to current selection, while holding Control will invert current selection (old behavior)