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3,556 Commits over 3,256 Days - 0.05cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
Updated Steamworks SDK to 1.38a
8 Years Ago
* Added player.GetCount() * monster_bigmomma can now be killed on maps that are not from Half-Life: Source
8 Years Ago
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8 Years Ago
* Set r_radiosity default value back to 4 * Increased lightcache size from 200 to 3000 ( test ) * Fixed a problem with the addon system when "Subscribing to All" in a collection with items that you are already subscribed to
8 Years Ago
Solved the DXT5 compression artifacts on gui/corner* materials
8 Years Ago
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▅▅▅█▇ █▇▉▇▇▍█ ▇▍▄▌▍, ▇▆▊▋
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8 Years Ago
* Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
8 Years Ago
* Removed RPG from the game * Adjusted HL2 weapon's idle times to match sv_defaultdeployspeed convar * GitSync
8 Years Ago
Fixed a crash related to rope rendering
8 Years Ago
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8 Years Ago
* Fixed PreCleanupMap not being called on client
8 Years Ago
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
8 Years Ago
* Undone EffectData() resetting its data until we find a way not to break ShellEject effects * Fixed an issue with DComboBox * Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed
8 Years Ago
* Added vgui/gradient-l.vmt
8 Years Ago
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* Default NPC render group to engine default instead of RENDER_GROUP_OPAQUE_ENTITY
8 Years Ago
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* Added Is_Angle internal helper ( to be consistent with Is_Vector, etc ) * Angle() global now works the same way as Vector() global, i.e. Giving it an angle object will return a copy of it, etc
8 Years Ago
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8 Years Ago
* Added CNavArea.__eq ! GitSync - TTT changes, panel cleanups
8 Years Ago
* Fixed Model Viewer background for Hammer * Updated Crossbow materials
8 Years Ago
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8 Years Ago
* Fixed a crash when dynamic props are created too early * Switched ClientLeafSystem from ushort to uint (from upstream)
8 Years Ago
* Updated No Steam User error message with Steam Family View stuff * Fixed RPG spamming sounds on first equip in multiplayer * Renamed IMaterial:GetVector to IMaterial:GetVectorLinear * Added IMaterial:GetVector that returns proper 'unclamped' values
8 Years Ago
* Fixed 7 cases where weapons with NULL owner would crash the game
8 Years Ago
▉▉▌▇▋ ▆▇▅ ▇▄▍▋▄ ▌▊▋ "▄▉▆▆█▍▊▍▉▅▋" ▍▄▇▌▆▉ ▉▌ ▄▄▅▅▌▇▉ ▌ ▊▇█▅ ▊▍▄▅▄▉▅▅ ▊▌▌▌▊██
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8 Years Ago
▊▍▆▊▉ <▅▇▄▅▅▋▇> ▆▋▊▍ ▄▇ ▌▇▅█▌▊ ██▄ ▉▆▆ ▆█▋▅██ ▇▆▊█▌▉
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8 Years Ago
* World Clicker panels will now properly "uncapture" the mouse when set insivisble without releasing the mouse button first
8 Years Ago
* GMod will no longer try to precache unused EP2 jalopy particle effects * cam.Start now supports "poster" console command in 3D mode * Removed the "VehicleType:prop_vehicle_jeep" message when entering a vehicle
8 Years Ago
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8 Years Ago
* Fixed a very specific crash with sv_crazyphysics * Vector() * nil will now error instead of returning empty vector
8 Years Ago
* Proper NULL chekcs for most Vehicle functions
8 Years Ago
* Panel.Remove now causes parent to InvalidateLayout * Panel.SizeToChildren does not fail to resize to 0 values ! GitSync - Thruster Effects can now be added by mods
8 Years Ago
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