userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

9 Years Ago
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9 Years Ago
Removed auto generated files to fix the "1 file failed to pass validation" on Steam
9 Years Ago
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9 Years Ago
* Disallowed removal or engine created panels ( You can still remove Lua created panels ) * Updated ~100 more spawnicons ( L4D spawnlist )
9 Years Ago
* More GitHub/lua changes
9 Years Ago
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Fixed SWEPs not appearing in the weapon selection
9 Years Ago
* GitSync
9 Years Ago
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input
9 Years Ago
Fixed Estonian language having Ethiopian flag.
9 Years Ago
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9 Years Ago
* Added PANEL:OnKeyCodeReleased * Fixed timer library in menu state temporarily ceasing to work after starting a new map * Aded CRecepientFilter support for net.Send * RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
9 Years Ago
menu_cleanupgmas no longer crashes with -noworkshop Weapon.GetPrintName is now shared
9 Years Ago
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* Added "collisiongroup" to util.Trace* functions * Added missing TF2 map icons
9 Years Ago
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9 Years Ago
* Fixed a crash related to creating particle effects * GitSYnc
9 Years Ago
* Fixed crash issues with npc_cscanner * Fixed Nexbot NPCs being deleted on map spawn
9 Years Ago
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument ) * Added File.__tostring * Added ConVar.__tostring
9 Years Ago
* Fixed face poser not posing the last flex on some models (GitHub) * Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
9 Years Ago
Removed unused html files
9 Years Ago
Fixed ents.FindInSphere clientside working as ents.FindInBox Fixed the problem with DTextEntry
9 Years Ago
* Fixed checkboxes being fucked up for some people who improperly call PerformLayout * Fixed SLAM sound being played on death * Fixed Ceiling Turret playing Alert infinite sound after being removed * Fixed the HL2:DM soundscapes being looked for in the wrong folder
9 Years Ago
Disallow Entity.Remove on players!
9 Years Ago
* Fixed firing "Kill" on players putting them into invalid inescapable state
9 Years Ago
* Updated like 100 more prerendered spawn icons * Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them ) * Fixed removing rechargers while using them leaving behind infinite looping sound * Fixed armor only networking 8 bits if its real value * Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
9 Years Ago
Fixed -tools
9 Years Ago
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Fixed ents.FindByModel clientside Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error GitSync
9 Years Ago
9 Years Ago
GitSync
9 Years Ago
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
9 Years Ago
Moved Zombie Torso model to fallbacks/
9 Years Ago
Updated 1000+ prerendered spawnicons Moved Zombie Torso model to fallbacks/
9 Years Ago
* Updated search paths for Hammer ( Fixes a few bugs ) * Adjusted .res scheme files for Hammer changes * Updated gameinfo.txt to include proper sourcengine/ paths just in case
9 Years Ago
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9 Years Ago
* Fixed crash issues with CTakeDamage and npc_zombie * Merged some minor stuff from upstream
9 Years Ago
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds() * Fixed SetPos on prop_effect causing its angles to be reset * GitSync
9 Years Ago
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
9 Years Ago
This was not meant to be committed
9 Years Ago
* CRecipientFilter.GetPlayers() will no longer return invalid players
9 Years Ago
* Added vphysics sources
9 Years Ago
* GitSync * Added CGet->SteamGameServer()