userRubatcancel

6,144 Commits over 3,806 Days - 0.07cph!

7 Years Ago
Cleaned up weapon_base
7 Years Ago
Cleaned up weapon_base
7 Years Ago
Added a bunch of new entity translations Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
Restore functionality of env_wind for now
7 Years Ago
file.Exists and file.IsDir will return false instead of nil when used on invalid files or files Lua has no access to. Added file.Rename( oldFileName, newFileName ), same restrictions as file.Write/file.Open apply.
7 Years Ago
Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities Updated .fgd files (for Hammer) to include GMod specific Sandbox key values.
7 Years Ago
Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion.
7 Years Ago
Vector/Angle.Mul and Div methods now have correct type checking and errors
7 Years Ago
Added Vector.Div( number ) Added Angle.__div, Angle.Div, Angle.Mul, Angle.Add, Angle.Sub
7 Years Ago
Added Player.IsSprinting
7 Years Ago
Added better bounds checking to CBaseAnimating::GetSequenceActivity (Entity:GetSequenceActivity)
7 Years Ago
Added Entity.GetSequenceMovement( int, float, float ) = bool, vec, ang
7 Years Ago
DListViewColumn minor change forgot to put this into git
7 Years Ago
Fixed a stack overflow in DListView
7 Years Ago
Fixed a stack overflow in DListView When the column(s) have total max width less than the whole panel's width
7 Years Ago
Entity.DeleteOnRemove() can no longer remove players or the world
7 Years Ago
Updated language files
7 Years Ago
Added TYPE_PHYSCOLLIDE enum (OOPS)
7 Years Ago
Merge from main
7 Years Ago
Clientside ragdolls of NPCs will properly inherit material override Serverside ragdolls of NPCs will now properly inherit color and material override Added CNavArea.SetCostSoFar( num ) Updated kb_act.lst
7 Years Ago
Removed AI weapon scripts These weapons are removed and normal vartiants are used instead.
7 Years Ago
DProperty_VectorColor/Tooltip changes DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Updated TTT to its latest version
7 Years Ago
Switched base_anim to CBaseAnimatingOverlay
7 Years Ago
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7 Years Ago
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7 Years Ago
Cleaned up menu/ .lua files
7 Years Ago
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7 Years Ago
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7 Years Ago
Cleaned up lua/menu/
7 Years Ago
Updated BASS.DLL to 2.4.13.8-mp3free
7 Years Ago
Removed NPC.RemoveMemory
7 Years Ago
Fixed util.GetModelInfo crashing with empty string.
7 Years Ago
GitSync: * Fix DBinder when its convar is set to NaN * Fix DBinder overriding SetSelected( bool ) * Changed max value for Frame Blend's Shutter slider so it doesn't just black screen * Prevent potential stack overflows in scripted_ents.Get
7 Years Ago
DBinder fixes * Fix DBinder when its convar is set to NaN * Fix DBinder overriding SetSelected( bool ) * Changed max value for Frame Blend's Shutter slider so it doesn't just black screen * Frame Blend now uses its own render target * Prevent potential stack overflows in scripted_ents.Get
7 Years Ago
Added type error to render.Capture
7 Years Ago
Updated most render library functions to not lock up when a Lua type error occurs during function execution
7 Years Ago
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
7 Years Ago
Updated BASS.DLL to 2.4.13.2-mp3free
7 Years Ago
Cleaned up animation.lua
7 Years Ago
Added NPC.GetCurrentSchedule
7 Years Ago
GitSync: * Fixed Panel.InvalidateChildren being always recursive * Fixed Panel.NewAnimation ease values 0-1 being weird
7 Years Ago
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
7 Years Ago
Move (Can)PlayerEnter(ed)Vehicle to correct realm They are both serverside only.
7 Years Ago
GitSync: * string.Comma imporvement * Made NeedsDepthPass work for addons * Added env_fire and npc_fisherman translations for killfeed
7 Years Ago
Revert info_player_commons The role of this entity is already fulfilled by info_player_zombie and info_player_human
7 Years Ago
Revert "Create info_player_commons.lua (#1446)" This reverts commit 051449c46f01563f1e320df2e978a003f325005e.
7 Years Ago
Restore encoding so game is happy