userRubatcancel

3,136 Commits over 2,437 Days - 0.05cph!

Today
ListPanel autoscroll will stop if it loses focus or the button is no longer held
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Today
Implemented a basic "Hold key to continue scrolling" feature to all ListPanel vgui elements, such as old server browser and Hammer's Model Browser model list
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Today
Apply the volume_sfx to only DSPs 35-38 which are the ear ringing sounds that do not otherwise get scaled
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Today
Fixed deleting npc_manhack's sprites causing a crash when the deleted sprites are accessed by the NPC code
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Today
Saving tool presets now only occurs for the changed preset group, not all of the preset groups Fixed a compile warning
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Yesterday
Hammer: Model Browser now scrolls to the selected model
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Yesterday
Hammer: Fixed crashing issues with Object Properties Output/Input column sorting Hammer: Increased the text fields width for many things in the first tab of Object Properties window
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Yesterday
Replaced "Select Folder" dialogs in Options menu with the more modern ones
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Yesterday
Fixed a self crash with render.DrawSphere when giving the sphere zero/negative segment counts
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Yesterday
Add spacers support to DComboBox (Community Contribution) Added duplicate NPC controls to the NPCs spawnmenu tab, hopefully people will be able to find those settings now
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3 Days Ago
Hammer: Texture Browser's current selection is now a read only editable text box so you can copy from it
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3 Days Ago
Hammer: Changed the default 3D view type to "Textured Shaded" from "Wireframe"
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3 Days Ago
Hammer: Moved the "use count" in texture browser above the texture name and fixed the opaque/self-illum/transparency icons to display properly Hammer: Made the "Entity Report" window a bit wider and stretched the bottom controls to the right edge
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3 Days Ago
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3 Days Ago
Many improvements to the steamworks library: * More safeguards against invalid Lua states * Throw type errors when a callback is not given * steamworks.DownloadUGC now has an internal queue and displays download progress just like workshop subscriptions would (this also includes dupes now)
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3 Days Ago
Translate steam error code 10 Fixed more compile warnings
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3 Days Ago
Removed unnecessary arguments in C++ => Lua workshop download callbacks in menu state Fixed a potential issue with Workshop Subs not properly marking files as downloaded
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3 Days Ago
Fixed DTree_Node.MakeFolder producing errors in certain case due to recent changes
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3 Days Ago
SteamAPI Errors on non first page of Dupes/Saves/Addons/Demos will not hide the pagination
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3 Days Ago
Fixed undo.AddFunction changes being undone by previous commit
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6 Days Ago
lets try to recover from internal compiler error yayyy
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6 Days Ago
merge from main
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6 Days Ago
Browse > Games now also refreshes when a game is mounted or unmounted You can now open the workshop addon directly from Spawnmenu > Browse > Addons You can now right click on any folder in Spawnmenu > Browse > Games to quickly generate a recursive spawnlist for that folder Added DTree_Node.GetExpanded Added DTree_Node.OnNodeAdded( newNode ) Fixed an issue with DTree file folders where adding folders to an open node would not populate the added node unless the parent node was collapsed and then expanded again
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6 Days Ago
Fixed AddonInformation.File not being set for ISteamUGC addons
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7 Days Ago
GM:GameContentChanged is now also called for serverside/clientside realms like originally intended Subscribing to an addon while in a map now refreshes the spawnemnu > Browse > Addons section to contain the new addons, if any
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7 Days Ago
Fixed GameContentChanged hook running 3 times in a row in menu state
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7 Days Ago
Better error handling for getting subscriptions to hopefully prevent "Fetching subs" getting rarely stuck forever for some people
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7 Days Ago
Display a UI message when we failed to find models for an addon in SpawnMenu > Browse > Addons
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8 Days Ago
Reduced spamminess of "Couldn't find/load font" warnings Fixed a few minor compile warnings SurfaceInfo.__tostring now contains the ID of the surface
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8 Days Ago
Added some debug detection code for missing subscriptions when Steam servers are having issues
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8 Days Ago
Fixes for potential crashes with MOVECOLLIDE_FLY_CUSTOM, FLY_BOUNCE, FLY_SLIDE, DEFAULT
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8 Days Ago
Minor optimization in Base gamemode's CalcView (Community Contribution)
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9 Days Ago
Let people know that -authkey is no longer needed if it is still in the srcds launch options
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9 Days Ago
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9 Days Ago
Updated CPackedStoreReadCache to its TF2 version, to hopefully fix a random crash 1 guy had
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9 Days Ago
Fixes for potential crash issues when handling Lua entities in C++ Entity.SetTable now throws a type error when given not a table (used to silently fail) Missing the weapons/scripted_ents.Get function at entity creation no longer exists the game (For example when its only missing clientside)
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9 Days Ago
SpawnmenuContentPanel:SwitchPanel now accepts nil to switch to no panel
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9 Days Ago
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10 Days Ago
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10 Days Ago
Added map icon for fof_nest
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10 Days Ago
merge from main
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10 Days Ago
Revert changes to Entity.NetworkVarNotify as they cause problems with many addons
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10 Days Ago
TTT: Fixed an issue with LANG.AddToLanguage to do with missing languages (Community Contrib)
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10 Days Ago
Fixed exploits to do with the main menu
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10 Days Ago
Remove base_ai comment that is not true Fixed spawnmenu tabs erroring due to content w/ no category Use the new undo.AddFunction feature for Statue property Added DProperty_Entity Also made util.StringToType work with "entity" type Editable Entity UI (DProperties) now supports the same UI type names as the DTVar type names. i.e. you can now use "Bool" instead of "Boolean" in Entity:NetworkVar() "Edit" table, etc DTextEntry deletes its suggestions DMenu if the textentry is deleted Deleted auto-sent files from lua/send.txt Main menu maps optimization No longer refreshes the map list multiple times a per "mounted content changed" event, so it should be faster Added callback to gmsave.LoadMap Useful for mods that want something to happen only after all the entities are placed Allow SpawnmenuContentPanel to switch to NULL panel Do not error when SpawnmenuContentPanel:SwitchPanel() is called with an invalid panel. Minor clean ups that don't deserve their own commit
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10 Days Ago
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10 Days Ago
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13 Days Ago
Minor improvement to Ray-Traced Preview in Hammer, still needs work
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13 Days Ago
Fixed Hammer views forcibly taking focus away from LightingPreviewWindow
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