userRubatcancel

3,581 Commits over 2,557 Days - 0.06cph!

Today
Change snd_event_point to use Sound.FromWorld again
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Today
Update base.fgd Merge branch 'master' of sbox-game
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Today
FGD autogen default values
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Today
Update sandbox.fgd
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Today
Fixed up trigger_once and multiple trigger_once no longer has irrelevant "delay before reset" keyvalue trigger_multiple's outputs work more closely to how they do in S1 Added OnStart/EndTouchAll outputs to triggers Fixed OnStartEndTouch having "Output" at the end in the FGD Merge branch 'master' of sbox-game
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Today
Give env_light_probe_volume and point_worldtext a category
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Today
Added C# debris to gitignore Many improvements to base auto generated FGD Fixed missing outputs, bad key value names, inputs missing descriptions, etc Merge branch 'master' of sbox-game
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Today
FGD Autogen generates better titles when one isnt given
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Yesterday
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
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Yesterday
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help Added missing control point fields for info_particle_system A few small improvements to autogenerated FGD prop_door_rotating proper model selector info_particle_system proper particle selector and category func_button/snd_event_point proper sound selector
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Yesterday
Make Hammer.SolidClass not inheritable, fixes prop_door_rotating being SolidClass
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3 Days Ago
Added Surface.FindByName
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3 Days Ago
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3 Days Ago
Make the UI test list scrollable
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3 Days Ago
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
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3 Days Ago
Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
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3 Days Ago
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
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3 Days Ago
Entity.PhysicsFromMesh can now also accept just a list of vectors
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3 Days Ago
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0 Fixed vbsp crashing when loading materials due to recent changes
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3 Days Ago
Fixed net library not resetting its internal variables on level change
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6 Days Ago
Added more debug info to "Invalid HitboxSet on something" warning
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6 Days Ago
Added spawnflags and parent fields to FGD autogen
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6 Days Ago
Add .lnk to .gitignore
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6 Days Ago
merge from main
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6 Days Ago
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
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6 Days Ago
backwards compatible version of the Set/GetColor changes
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7 Days Ago
▊▊▊▌▍▅ ▋▋▋▌_▍▌'▄ ▌▅▌▆▋ ▇▋█▅█▌▍
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7 Days Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
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7 Days Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
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7 Days Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
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7 Days Ago
Apply stack overflow protection to util.TableToJSON
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8 Days Ago
Fixed FGD double entity warnings
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8 Days Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
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8 Days Ago
Switch back to Wake()
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8 Days Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
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8 Days Ago
Wake() => Sleep = false Update sandbox.fgd
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8 Days Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
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8 Days Ago
merge from main
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8 Days Ago
merge from main
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8 Days Ago
█▍▅ ▌▋ ▉▌▊ ▊▊▋▇▊
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8 Days Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
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9 Days Ago
Reset entity FXBlend cache when the current view changes during a frame
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9 Days Ago
Do not allow to use the "Drive" property on entities that are already being driven.
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9 Days Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
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10 Days Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
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10 Days Ago
Reenable material cache clearing
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10 Days Ago
Display a console message when ServerDL fails to download something
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10 Days Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
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10 Days Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
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10 Days Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
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