6,144 Commits over 3,806 Days - 0.07cph!
Fix duplicated effects not having model name in respective hooks
Fixed TurnOff and TurnOn on vehicles crashing the game server when used on prop_vehicle_prisoner_pod
Fix up whitespace in localization
Minor changes + Restored HL1Weapon_357.Reload soundscript
Fixed an exploit with gm_giveswep
Also renamed npc_tf2_ghost from Test NPC to Example NPC. TODO: Change classname too
Hints can now use dynamic keybinds
Tool translations fixed up
More consistency
Keyboard Settings labels
Updated keyboard tab keybind labels to be more descriptive.
Spawnmenu right click menus translated
Sandbox settings text improvements
Better more descriptive strings for the Sandbox server settings, as well as improved server browser player counts translations
Main menu updates
*Last played map now snaps into view when opening the New Game menu
* Added recent news to the main menu
Menu bar translations/changes
* Moved gmod_drawtooleffects to appropriate file, and it now affects tool tracer
* Menu bar translations
* Menu bar items that require sv_cheats 1 now reflect that
Minor changes
Axis tool nocollide help text
Paint tool duplication prevention
Some whitespace changes
Soundscripts updated
Added Hl1 music, fixed up Hl1 weapon sounds, removed unnecessary files
Updated TTT to its latest version
Fix HL1 NPCs crashing the game server in some cases
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Updated HL1 sound scripts, also includes music ones now
Removed hl2_game_sounds_header.txt
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Fixed EmitSentence not working on clients
Restored some func_door functionality from HL1
HL2 crossbow no longer tries to shoot HL1 bolts and crash the server
Updated Options menu keybinds to be more descriptive
Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer
Hl1 speaker compiles, item_longjump dummy
StaticPropLump V11 scale support (Visual only for now)
Remove 4wayblend materials with changed shaders
Translate lightmapped_4wayblend to LightmappedGeneric and grass to unlitgeneric for the time being
Cleaned up StaticPropLump stuff a bit
Added surface.Get(Text/Draw)Color
Add fixed up materials for the CS:GO Darkzone map
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load )
Added support for staticproplump v11, may be wrong
Unsupported staticproplump verseions will now exit the game with a neat-ish message
env_laserdot can now properly be invisible when it's supposed to (Fixes APC placing a red dot on players)
HL1 crowbar, snark, tripmine and rpg compile and work in multiplayer, and have their sounds fixed up
Prefix HL1 glock and mp5 sound scripts with HL1
Fix HL1 shotty right click sound
notarget and god console commands can now be used in multiplayer (Still require sv_cheats)
Houndeyes and Human Grunts no longer use same squad names
HL1 Shotgun, Apache and Osprey compile and work in multiplayer
Half Life 1 weapon FOV to 90 by default
weapon_satchel, hl1 crossbow and 357 compiles
Merge important crash fixes
Panel.IsEnabled now visibly affects DMenuOption
gmod_drawtooleffects now also hides the toolgun tracer effects
Wireframe and minecraftify now properly display their sv_cheats requirement
Translated context menu menubar
Sandbox notifications now support key binds
Translated most right click menus in sandbox
Improved x player(s) on y server(s) translation
Many minor changes to tool translations
Axis tool - Added help for No collide
Paint tool - Prevent duplicate entries
Last played map will now scroll into view when opening new game menu
Updated some TF2 map icons and added missing ones
Git: Added 4th argument to DComboBox.AddChoice - icon
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
Merge Lerp_Hermite change from source-sdk-2013/issues/404
Fixed physenv.AddSurfaceData crashing when not given elasticity key
Prevent SetParent on world
Deletion of orphaned entities no longer deletes world or players
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Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
Basic Steam Rich Presence support
Stop too many game.AddDecal calls from preventing being able to start a game
Fixed the decal index buffer crash
Fixed Player.Say appending a trainig space
Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
* Added surface.GetAlphaMultiplier()
* Improved the DModelPanel scrissor rect fix for drag'n'drop
Unrestrict Finger Poser so it can be used on any entity
DModelPanel now properly works when being dragged by the drag'n'drop system
fogui no longer overrides console variables on game start causing inconsistencies across different client's fog and farz.
Entity.EnableConstraints( false ) now deletes the constrains (experimental)