userRubatcancel

5,188 Commits over 4,079 Days - 0.05cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
Added mask as a 5th argument to ENT:TestCollision
8 Years Ago
Updated language files
8 Years Ago
Fixed support for Zombie Panic! Source mounting
8 Years Ago
Increased offset for rollermine to prevent it from spawning below ground Fixed deriving from DDragBase requiring to define OnModified Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int Git: Fixed the link on the version button in main menu. Git: Updated TTT to the latest version
8 Years Ago
Fixed hammer_update_entity crashing the game cam.Start() will now error when given no arguments
8 Years Ago
8 Years Ago
Added File.ReadUShort Added File.ReadULong Added File.WriteUShort Added File.WriteULong
8 Years Ago
Properly shutdown thirdperson on level shutdown
8 Years Ago
Better "Error loading gamemode:" errors that actually describe what's wrong.
8 Years Ago
GitSync: numpad library bugfix, TTT updated to latest version, UTF8 library fix
8 Years Ago
Added GM.PlayerDroppedWeapon( ply, wep ) Potential vrad.exe performance improvements
8 Years Ago
8 Years Ago
NextBot class: * Added type checking and errors for self ( argument 1 ) * NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning square range * Added better type checking and error output to NextBot.GetRange(Squared)To()
8 Years Ago
GitSync: * string.Comma imporvement * Made NeedsDepthPass work for addons * Added env_fire and npc_fisherman translations for killfeed
8 Years Ago
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
8 Years Ago
GitSync: * Fixed Panel.InvalidateChildren being always recursive * Fixed Panel.NewAnimation ease values 0-1 being weird
8 Years Ago
Added NPC.GetCurrentSchedule
8 Years Ago
Updated BASS.DLL to 2.4.13.2-mp3free
8 Years Ago
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
8 Years Ago
Updated most render library functions to not lock up when a Lua type error occurs during function execution
8 Years Ago
Added type error to render.Capture
8 Years Ago
GitSync: * Fix DBinder when its convar is set to NaN * Fix DBinder overriding SetSelected( bool ) * Changed max value for Frame Blend's Shutter slider so it doesn't just black screen * Prevent potential stack overflows in scripted_ents.Get
8 Years Ago
Fixed util.GetModelInfo crashing with empty string.
8 Years Ago
Removed NPC.RemoveMemory
8 Years Ago
Updated BASS.DLL to 2.4.13.8-mp3free
7 Years Ago
Cleaned up lua/menu/
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Switched base_anim to CBaseAnimatingOverlay
7 Years Ago
Updated TTT to its latest version
7 Years Ago
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Clientside ragdolls of NPCs will properly inherit material override Serverside ragdolls of NPCs will now properly inherit color and material override Added CNavArea.SetCostSoFar( num ) Updated kb_act.lst
7 Years Ago
Merge from main
7 Years Ago
Added TYPE_PHYSCOLLIDE enum (OOPS)
7 Years Ago
Updated language files
7 Years Ago
Entity.DeleteOnRemove() can no longer remove players or the world
7 Years Ago
Fixed a stack overflow in DListView
7 Years Ago
Added Entity.GetSequenceMovement( int, float, float ) = bool, vec, ang
7 Years Ago
Added better bounds checking to CBaseAnimating::GetSequenceActivity (Entity:GetSequenceActivity)
7 Years Ago
Added Player.IsSprinting
7 Years Ago
Added Vector.Div( number ) Added Angle.__div, Angle.Div, Angle.Mul, Angle.Add, Angle.Sub
7 Years Ago
Vector/Angle.Mul and Div methods now have correct type checking and errors
7 Years Ago
Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion.
7 Years Ago
Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities Updated .fgd files (for Hammer) to include GMod specific Sandbox key values.
7 Years Ago
file.Exists and file.IsDir will return false instead of nil when used on invalid files or files Lua has no access to. Added file.Rename( oldFileName, newFileName ), same restrictions as file.Write/file.Open apply.
7 Years Ago
Restore functionality of env_wind for now