userRubatcancel

6,144 Commits over 3,806 Days - 0.07cph!

6 Years Ago
Fixed CFileSystem_Stdio::FS_stat on Windows
6 Years Ago
Added NextBot:HandleAnimEvent
6 Years Ago
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6 Years Ago
even more temporary debug output during loading
6 Years Ago
Display a message when an entity was refused to be loaded due to them missing Base and Type keys Dispaly a console warning when scripted_ents library was overridden and is now not a table instead of silently doing nothing
6 Years Ago
Added missing materials to fallbacks that cause console warnings/errors with no mounted games
6 Years Ago
Fix some HL:S weapons failing to load their scripts on client
6 Years Ago
Player Class changes Player classes are set on all clients automatically clientside Added hook GM:PlayerClassChanged Player classes are initialized as soon as they are set, instead of on first hook call Explanation to !IsFirstTimePredicted() Nextbot:FireAnimationEvent dummy/docs
6 Years Ago
Player classes are set on all clients automatically clientside Added hook GM:PlayerClassChanged Player classes are initialized as soon as they are set, instead of on first hook call
6 Years Ago
Added NextBot.FireAnimationEvent clientside hook
6 Years Ago
Git: Fixed tool ghosts being still left behind on tool holster in certain cases
6 Years Ago
Entity.Fire and Input also support booleans just like GM:AcceptInput Added SetMaxLookDistance (float) input to all NPCs (Is also added to the .fgd) npc_sniper's laser will properly represent the maximum distance the sniper can see for
6 Years Ago
Panel.GetTextSize actually works now
6 Years Ago
Do not rehash clientside Lua files unless it is actually needed
6 Years Ago
Backgrounds do not change in loading prop_effect changes Bodygroups and making MakeEffect usable Serverlist changes Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc) Double the amount of servers shown per gamemode Do not hide "Stop refreshing" button while browsing servers of a gamemode Reduced rankiing impact of empty servers, increased ranking impact of full servers Server ranking based on player count now starts earlier Fix copypasta error
6 Years Ago
Moved default spawnlists Moved default spawnlists to settings/spawnlist_default
6 Years Ago
Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc) Double the amount of servers shown per gamemode Do not hide "Stop refreshing" button while browsing servers of a gamemode Reduced rankiing impact of empty servers, increased ranking impact of full servers Server ranking based on player count now starts earlier
6 Years Ago
Do not load new backgrounds while in the loading screen
6 Years Ago
Added fallback textures for "painted" skybox to prevent console errors and allow cubemaps to be built with the painted skybox
6 Years Ago
Added GameData key to gameinfo.txt Added proper $tooltexture to gm_construct/water_13 Middle Mouse Click to pan in Hammer
6 Years Ago
Client precipitation never tries to bind a NULL material
6 Years Ago
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6 Years Ago
Borderless Windowed setting in Options
6 Years Ago
Temporary: Added more steps to the loading screen around Sending Client Info
6 Years Ago
Fix small Lua error in weapons module
6 Years Ago
Fixes for SWEP/SENT table recreation Also makes ENT/SWEP table inheritance more consistent
6 Years Ago
Fixed Entity.GetTable being recreated upon loading the entity table from .lua file when one already exists
6 Years Ago
Shorter Rich Presence and better _modded handling
6 Years Ago
Steam Rich Presense: Display "Nice" gamemode name if possible, and don't include _modded part for internal gamemode names
6 Years Ago
Fixed prediction errors when noclipping and changing underwater state
6 Years Ago
Blood decals from shooting NPCs and Players can now be stuck to props too, not just world.
6 Years Ago
Port infinite bodygroups for studiomdl.exe from csgo
6 Years Ago
HL1 human grunts no longer spam console about forming squads Removed rendermode hack for transparent entities which didn't even work properly
6 Years Ago
Fixed engine.ActiveGamemode() not returning current gamemode in clientside autorun scripts
6 Years Ago
Increase MAX_NODES to 4096
6 Years Ago
Added support for -allowdynamicpropsasstatic to vbsp
6 Years Ago
Added func_detail_blocker support MAX_MAP_BRUSHES increased to 16384
6 Years Ago
Increased limits: Entities - 8k to 20k Displacements - 4.5k to 5.5k MAX_MAP_AREAS - 256 to 1024
6 Years Ago
Move default spawnlists to settings/spawnlist_default/
6 Years Ago
Change HL1 leech to use its HL1 model HTTPS for API Manifest
6 Years Ago
Fix prop_effect bodygroups on spawn for real
6 Years Ago
Panel changes/fixes Fixes for GetCount not updating Hide tabs in icon editor Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels Fix for prop_effect bodygroups
6 Years Ago
Added spawn effect for spawned SWEPs GitSync - Fixed prop_effect dupe not retaining entity modifiers
6 Years Ago
Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels
6 Years Ago
Added Entity.IsMarkedForDeletion Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
6 Years Ago
GitHub: * Added Blade Symphony map to its proper cateogry * Fixed table.GetWinningKey with keys lower than -10000 * Fixes for toolgun Think not running in edge cases
6 Years Ago
Fixed localization breaking when the game has too many search paths
6 Years Ago
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6 Years Ago
DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed env_wind can no longer freeze the server when improperly configured Invalid panels for tooltips will no longer create errors
6 Years Ago
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush