userRubatcancel

5,847 Commits over 3,622 Days - 0.07cph!

6 Years Ago
Only try to stop multiplayer spam with dupe saves
6 Years Ago
Only try to stop multiplayer spam with duplicator saves
6 Years Ago
Minor Duplicator changes * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
6 Years Ago
Minor duplicator improvements * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
6 Years Ago
Fixed prediction errors caused by using Player.SetHull(Ducked).
6 Years Ago
Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
6 Years Ago
Removed non functioning code related to trigger_changelevel player position fixes Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where no NPCs can see them (fix for transitions in a vehicle in HL2 campaign)
6 Years Ago
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6 Years Ago
Entity.GetSequenceMovement Is now also shared
6 Years Ago
Internal SetModel changes clientside to do with automatic SetCollisionBounds call
6 Years Ago
Randomize HLS scientists
6 Years Ago
Fixed monster_scientists always having random skins in all cases
6 Years Ago
Added ents.FindAlongRay( vecStart, VecEnd, vecMins=nil, vecMaxs=nil ) = table Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon Git: Slightly improved performace of player animations
6 Years Ago
Some fixes Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon
6 Years Ago
HL1 headcrab no longer breaks HL2 headcrab and vice versa
6 Years Ago
Player.SetAmmo actually uses the new method with bounds checking
6 Years Ago
Use FL_ANIMDUCKING for crouching anim
6 Years Ago
Added game.GetAmmoNPCDamage() Added game.GetAmmoPlayerDamage() Added game.GetAmmoForce() Added game.GetAmmoDamageType()
6 Years Ago
Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999) FL_ANIMDUCKING is now set automatically and is used for crouching animations
6 Years Ago
Added /LARGEADDRESSAWARE to GMPublish (for now)
6 Years Ago
CreatePhysCollidesFromModel no longer crashes with models without physics meshes or with bad input strings Added PhysCollide.__tostring
6 Years Ago
Updated language files
6 Years Ago
Added PhysObj.ApplyTorqueCenter( Vector/AngularImpulse ) Added PhysObj.GetShadowPos() = Vector Added PhysObj.GetShadowAngles() = Angle Added PhysObj.GetVelocityAtPoint( Vector ) = Vector Added PhysObj.SetContents( uint ) Added PhysObj.GetContents() = uint
6 Years Ago
game.CleanUpMap() will no longer crash on LZMA compressed maps
6 Years Ago
Fixed not being able to +use ents in player clips
6 Years Ago
Fixed entities inside player clip brushes not being usable by +use (Fix for Half Life Source map(s))
6 Years Ago
Fixed util.DecalEx not working on entities with brush models.
6 Years Ago
Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
6 Years Ago
Fixed util.DecalEx's scale arguments not working Fixed util.DecalEx using inverted normal for non brush entities
6 Years Ago
ScriptedEntityType will now work equally on all entity types
6 Years Ago
Removed old presets
6 Years Ago
Updated scripts/ folder Default Spawnlists updated Added default presets Updated soundscape files to match the live game version
6 Years Ago
ScriptedEntityType now works same on all ent types
6 Years Ago
Added navmesh.GetGroundHeight( pos ) = float height, Vector normal Added engine.TickCount() GitSync: * Fixed Paint tool's reload not removing the duplicator entity modifiers * IsValid micro optimisation
6 Years Ago
6 Years Ago
Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players Updating some existing spawnicons
6 Years Ago
(Experimental) Updated BASS.DLL for windows to yet unreleased version to fix crash regressions introduced by latest public release of BASS.DLL
6 Years Ago
Poser Tool and DNumSlider updates, Lang files updtd Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider new features
6 Years Ago
Eyeposer and Fingerposer can now be used on Effects Added DNumSlider.GetText, Set/GetDefaultValue, ResetToDefaultValue Faceposer changes: * Context panel now properly clears itself when targeted entity becomes invalid * Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx * Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken * Faceposer now supports 128 flexes not just 64 * Flex names are now prettier * The secondary presets (pictures) no longer occupy 3 rows even if 2 or even 1 row is populated * Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models * You can now middle mouse click on a slider's knob to reset the slider to its default value * Faceposer now has a quick filter feature, allowing to quickly search through flexes by name * Improved the flex list so that the text is now cut off on the bottom
6 Years Ago
Fixed HUDPickup after changelevels GM.PickupHistoryLast value persists over changelevels!
6 Years Ago
Fixed pickup HUD ( ammo, weapons, etc ) not working properly for some time after changelevels Restored functinality of monster_mortar to fix a crash issue on c1a3b
6 Years Ago
BodyGroup support for NPCs in Sandbox
6 Years Ago
Added support for BodyGroups in Sandbox NPC list Updated some HL2 map icons to be more recognizable
6 Years Ago
Added CNavLadder.GetTop(),GetBottom(),GetWidth()
6 Years Ago
AddFavServer button stuff
6 Years Ago
Added serverlist.AddCurrentServerToFavorites(), CanAddServerToFavorites(), menustate only Added Favorite this server button to the bottom bar of the main menu when you are on a server Slightly adjusted alignment of text and icons on the bottom bar of the main menu
6 Years Ago
Added entity and entindex to the "Changing collision rules within a callback is likely to cause crashes!" error message
6 Years Ago
Restore g_FailedSounds on OSX
6 Years Ago
Change PLAYERANIMEVENT_CANCEL_RELOAD's value to be closer to the rest pf Lua exposed PLAYERANIMEVENTs Changed the default value of r_hunkalloclightmaps to 0
6 Years Ago
* Added PLAYERANIMEVENT_CANCEL_RELOAD enum * Automatically fire PLAYERANIMEVENT_CANCEL_RELOAD on weapon switch * Moved the Map and Source Engine version text when console is open a bit down so it can be read