userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

7 Years Ago
* Added L4D2 spawnpoint entity * Implemeneted DHorizontalScroller.Clear * GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
7 Years Ago
Tool tips for spawnmenu editing
7 Years Ago
Added map icons for new TF2 Jungle Update maps
7 Years Ago
Fixed CS:GO maps having broken inputs/outputs
7 Years Ago
Added a second argument to search.GetResults (optional) Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser DIconBrowser now also includes game icons (materials/games/16/) Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab Improved Spawnmenu search to search classname AND the display name, instead of one or the other Non spawnable weapons will no longer appear in the Spawnmenu Search results
7 Years Ago
Fixed a bug with DToolTip Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
7 Years Ago
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
7 Years Ago
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7 Years Ago
Clean up recently touched files
7 Years Ago
Updated TTT gamemode to the latest version.
7 Years Ago
* GitSync ** Added info of mount.cfg into gameinfo.txt ** Fixed DFrame buttons being higher than the header * Added INFRA spawnmenu icon and map category * Updated INCOMPATIBLE map definitions * Changed "quick search" to "quick filter" to better represent what it is
7 Years Ago
More UI changes Changed "Quick Search" to "Quick Filter" Added INFRA map category Updated Incompatible map definitions
7 Years Ago
* DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs * DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases * Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
7 Years Ago
More minor vgui fixes * DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs * DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases * Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
7 Years Ago
Few vgui fixes * Fixed DColorCombo.GetColor returning nil * Fixed DGrid.SortByMember's second parameter being forced to true * Make DLabelEditable.OnLabelTextChanged's return value optional
7 Years Ago
Make DLabelEditable.OnLabelTextChanged's return value optional
7 Years Ago
Fixed DGrid.SortByMember's second parameter being forced to true
7 Years Ago
Fixed DColorCombo.GetColor returning nil
7 Years Ago
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
7 Years Ago
Fixed a client crash related to clientside bone manipulations
7 Years Ago
Fixed an issue with spawnmenu workshop stuff
7 Years Ago
Fixed a small issue with updating user names on workshop in spawnmenu
7 Years Ago
Increased the size of DMX memory buffer to fix particle crash
7 Years Ago
Added INFRA mounting support ( No map support )
7 Years Ago
DTree_Node.Clear no longer errors before any sub-elements are added
7 Years Ago
DTree_Node.Clear no longer errors before any sub-elements are added
7 Years Ago
Fixed soundscapes on custom maps not working in multiplayer
7 Years Ago
Certain HL2 weapons ( pistol, smg1 ) now also set the attacker EntityTakeDamage like some others ( shotguns, 357 )
7 Years Ago
* Implemented DTree:Clear() * Added DTree_Node:Clear() * Added DPropertySheet:OnActiveTabChanged( old, new ) * Better error checking for DPropertySheet
7 Years Ago
Implemented DTree(_Node):Clear() Better error checking for DPropertySheet And added DPropertySheet:OnActiveTabChanged( old, new )
7 Years Ago
Fixed DFileBrowser not working with root/empty base directory.
7 Years Ago
Fixed an error with PR#1370
7 Years Ago
Updated TTT to latest version
7 Years Ago
Improved rendering of draw.RoundedBox In cases where the rounded-ness is set to 16-32 and >64 Prevent crazy physics with welding world to props
7 Years Ago
Added some code to prevent crazy physics with welding world to certain props
7 Years Ago
Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
7 Years Ago
Changed the default value for tv_maxclients from 128 to 64
7 Years Ago
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given * Moved player/footsteps/snow*.wav to fallbacks/
7 Years Ago
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7 Years Ago
Fixed crash issues with vehicle radars
7 Years Ago
Fixed kickid with SteamIDs appending a space to kick reason
7 Years Ago
Fixed [unknown] player names in UI
7 Years Ago
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame * Fixed workshop UI displaying [unknown] for most user names * Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
7 Years Ago
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7 Years Ago
Added missing background from the background competition winners
7 Years Ago
* Added CNavLadder.Disconnect( CNavArea )
7 Years Ago
7 Years Ago
* Added CNavArea.Remove * Added CNavArea.SetCorner( int corner, Vector v ) * Added CNavLadder.Remove * Added CNavArea.ConnectTo( CNavArea/CNavLadder ) * Added CNavArea.Disconnect( CNavArea/CNavLadder ) * Added CNavArea.PlaceOnGround( int corner ) * Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
7 Years Ago
Fix L4D2 PAK File not loading properly
7 Years Ago
You can now load L4D2 maps in GMod Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning