6,270 Commits over 3,898 Days - 0.07cph!
* Added L4D2 spawnpoint entity
* Implemeneted DHorizontalScroller.Clear
* GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
Tool tips for spawnmenu editing
Added map icons for new TF2 Jungle Update maps
Fixed CS:GO maps having broken inputs/outputs
Added a second argument to search.GetResults (optional)
Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser
DIconBrowser now also includes game icons (materials/games/16/)
Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab
Improved Spawnmenu search to search classname AND the display name, instead of one or the other
Non spawnable weapons will no longer appear in the Spawnmenu Search results
Fixed a bug with DToolTip
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from
working properly
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
Clean up recently touched files
Updated TTT gamemode to the latest version.
* GitSync
** Added info of mount.cfg into gameinfo.txt
** Fixed DFrame buttons being higher than the header
* Added INFRA spawnmenu icon and map category
* Updated INCOMPATIBLE map definitions
* Changed "quick search" to "quick filter" to better represent what it is
More UI changes
Changed "Quick Search" to "Quick Filter"
Added INFRA map category
Updated Incompatible map definitions
* DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs
* DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases
* Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
More minor vgui fixes
* DColorCombo's palette will update the DColorMixer's color +
DColorCombo's margins consistent between tabs
* DNumberScratch.OnValueChanged will no longer have nil value as first
argument in some cases
* Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin
unfuck
Few vgui fixes
* Fixed DColorCombo.GetColor returning nil
* Fixed DGrid.SortByMember's second parameter being forced to true
* Make DLabelEditable.OnLabelTextChanged's return value optional
Make DLabelEditable.OnLabelTextChanged's return value optional
Fixed DGrid.SortByMember's second parameter being forced to true
Fixed DColorCombo.GetColor returning nil
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
Fixed a client crash related to clientside bone manipulations
Fixed an issue with spawnmenu workshop stuff
Fixed a small issue with updating user names on workshop in spawnmenu
Increased the size of DMX memory buffer to fix particle crash
Added INFRA mounting support ( No map support )
DTree_Node.Clear no longer errors before any sub-elements are added
DTree_Node.Clear no longer errors before any sub-elements are added
Fixed soundscapes on custom maps not working in multiplayer
Certain HL2 weapons ( pistol, smg1 ) now also set the attacker EntityTakeDamage like some others ( shotguns, 357 )
* Implemented DTree:Clear()
* Added DTree_Node:Clear()
* Added DPropertySheet:OnActiveTabChanged( old, new )
* Better error checking for DPropertySheet
Implemented DTree(_Node):Clear()
Better error checking for DPropertySheet
And added DPropertySheet:OnActiveTabChanged( old, new )
Fixed DFileBrowser not working with root/empty base directory.
Fixed an error with PR#1370
Updated TTT to latest version
Improved rendering of draw.RoundedBox
In cases where the rounded-ness is set to 16-32 and >64
Prevent crazy physics with welding world to props
Added some code to prevent crazy physics with welding world to certain props
Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
Changed the default value for tv_maxclients from 128 to 64
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given
* Moved player/footsteps/snow*.wav to fallbacks/
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Fixed crash issues with vehicle radars
Fixed kickid with SteamIDs appending a space to kick reason
Fixed [unknown] player names in UI
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame
* Fixed workshop UI displaying [unknown] for most user names
* Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
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Added missing background from the background competition winners
* Added CNavLadder.Disconnect( CNavArea )
* Added CNavArea.Remove
* Added CNavArea.SetCorner( int corner, Vector v )
* Added CNavLadder.Remove
* Added CNavArea.ConnectTo( CNavArea/CNavLadder )
* Added CNavArea.Disconnect( CNavArea/CNavLadder )
* Added CNavArea.PlaceOnGround( int corner )
* Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
Fix L4D2 PAK File not loading properly
You can now load L4D2 maps in GMod
Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning