userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

8 Years Ago
ents.GetCount no longer includes KILLME entities
8 Years Ago
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
8 Years Ago
Remove RUBAT CHECK ME
8 Years Ago
Remove leftover TTT file that isnt in the Git repo
8 Years Ago
GitSync - TTT update
8 Years Ago
Better support for long language translated strings in New Game menu
8 Years Ago
Fixed Checkboxes and Radio buttons not displaying on Linux and OSX and made them all look similar to CEF/Chrome
8 Years Ago
Updated ignore.conf with new stuff (Includes most of Debug builds and game/* stuff that is generated automatically ) and sorted it better
8 Years Ago
Don't save r_eye* convars over sessions
8 Years Ago
Added a second parameter to WeaponEquip - the player
8 Years Ago
Weapon.IsScripted no longer returns no value and returns false instead
8 Years Ago
Fixed Start Game button having wrong size to what it used to be
8 Years Ago
* Updated Utilities tab in spawnmenu with new menus and options * Added preset support to all Utilities menus * Added a "Quick Preset" button for easier/more visible access to creating custom presets
8 Years Ago
Updated gmod_effects to include an infinite duration smoke particle effect
8 Years Ago
Added a warning for when ents.Created is called before InitPostEntity
8 Years Ago
Switch CGet's dedicated server methods to use Steam3Server()'s GameServerAPIContext
8 Years Ago
Switch CGet's dedicated server methods to use Steam3Server()'s GameServerAPIContext
8 Years Ago
Fixed some issues with Buttons and their interaction with Lamps
8 Years Ago
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8 Years Ago
Fixed weapon_357 returning wrong hold type in Lua
8 Years Ago
"Failed to load sound" will no longer spam or cause extreme FPS loss in case of looping sounds changing pitch, etc.
8 Years Ago
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8 Years Ago
Bots can no longer be created before InitPostEntity fires ( because it crashes the server )
8 Years Ago
Support for CS:GO nav meshes ( v16.1 )
8 Years Ago
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )
8 Years Ago
Yet another ugly hack for TF2 map support - pl_cactuscanyon
8 Years Ago
Entity.Remove can no longer remove the world and crash the game while doing so
8 Years Ago
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8 Years Ago
render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
8 Years Ago
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
8 Years Ago
Some groundwork for .properties support in addons
8 Years Ago
Updated language files
8 Years Ago
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8 Years Ago
Added ents.GetCount()
8 Years Ago
GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
8 Years Ago
Fixed floating addons not being mounted on dedicated servers
8 Years Ago
Fixed a problem where soundscripts would be precached as sound files causing lag
8 Years Ago
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8 Years Ago
Fixed GMad stopping writing the .gma once it encounters an empty file
8 Years Ago
* Player.SetMuted()'s first argument now actually works * Player.ScreenFade is now shared
8 Years Ago
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
8 Years Ago
* Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes * render.Capture's alpha channel is now always fully opaque
8 Years Ago
* OpenURL now works with about:blank * <gamemode>.txt convars get the LUA_SERVER flag instead of GAME
8 Years Ago
* <gamemode>.txt convars now have GAME flag and can be hooked onto with cvars.AddCallback * "Live" persistence changing, fixes persisntence not loading the correct save when set from server.cfg