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6,144 Commits over 3,806 Days - 0.07cph!

8 Years Ago
Fixed a crash related to rope rendering
8 Years Ago
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8 Years Ago
* Fixed PreCleanupMap not being called on client
8 Years Ago
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
8 Years Ago
* Undone EffectData() resetting its data until we find a way not to break ShellEject effects * Fixed an issue with DComboBox * Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed
8 Years Ago
* Added vgui/gradient-l.vmt
8 Years Ago
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8 Years Ago
* Default NPC render group to engine default instead of RENDER_GROUP_OPAQUE_ENTITY
8 Years Ago
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8 Years Ago
* Added Is_Angle internal helper ( to be consistent with Is_Vector, etc ) * Angle() global now works the same way as Vector() global, i.e. Giving it an angle object will return a copy of it, etc
8 Years Ago
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8 Years Ago
* Added CNavArea.__eq ! GitSync - TTT changes, panel cleanups
8 Years Ago
* Fixed Model Viewer background for Hammer * Updated Crossbow materials
8 Years Ago
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8 Years Ago
* Fixed a crash when dynamic props are created too early * Switched ClientLeafSystem from ushort to uint (from upstream)
8 Years Ago
* Updated No Steam User error message with Steam Family View stuff * Fixed RPG spamming sounds on first equip in multiplayer * Renamed IMaterial:GetVector to IMaterial:GetVectorLinear * Added IMaterial:GetVector that returns proper 'unclamped' values
8 Years Ago
* Fixed 7 cases where weapons with NULL owner would crash the game
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
* World Clicker panels will now properly "uncapture" the mouse when set insivisble without releasing the mouse button first
8 Years Ago
* GMod will no longer try to precache unused EP2 jalopy particle effects * cam.Start now supports "poster" console command in 3D mode * Removed the "VehicleType:prop_vehicle_jeep" message when entering a vehicle
8 Years Ago
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8 Years Ago
* Fixed a very specific crash with sv_crazyphysics * Vector() * nil will now error instead of returning empty vector
8 Years Ago
* Proper NULL chekcs for most Vehicle functions
8 Years Ago
* Panel.Remove now causes parent to InvalidateLayout * Panel.SizeToChildren does not fail to resize to 0 values ! GitSync - Thruster Effects can now be added by mods
8 Years Ago
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8 Years Ago
* EffectData() now resets its member values * Added CNewParticleEffect.Render() * Added CNewParticleEffect.SetShouldDraw( bool )
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
* Removed *.sw.vtx * Fixed physics mesh on arm_base_b.mdl & metal_plate_pipe.mdl * Updated Jeep, Airboat and Jalopy seats - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
8 Years Ago
* Fixed physics mesh for models\props_phx\gears\bevel90_24.mdl
8 Years Ago
* Fixed func_precipitation causing crashes when using a non supported precipitation type
8 Years Ago
* GitSync - Cleaned up PP lua + 2 nano community changes + Fixed a stack overflow in DListView * Cleaned up materials/pp/, removing 1 spam messages on each map load in Sanbox * Moved "unrecognized conditional test" warning to "developer 1" * Added a few more L4D1 map icons
8 Years Ago
* Moved "%s has Door model (%s) with no door_options!" to developer 1 + Tiny GitSync + Updated backgrounds
8 Years Ago
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