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886 Commits over 851 Days - 0.04cph!

32 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
32 Days Ago
merge from main
32 Days Ago
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32 Days Ago
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33 Days Ago
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33 Days Ago
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34 Days Ago
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36 Days Ago
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36 Days Ago
merge from main
37 Days Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
38 Days Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
38 Days Ago
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38 Days Ago
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38 Days Ago
merge from main
39 Days Ago
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
39 Days Ago
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39 Days Ago
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43 Days Ago
merge from analytics_memory_alloc_optims
44 Days Ago
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection - Event field value types have been converted to a union, reducing memory per event field by around half - Add support for StringView event fields (currently unused)
46 Days Ago
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46 Days Ago
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46 Days Ago
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46 Days Ago
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47 Days Ago
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47 Days Ago
Don't reset new speed consistency test params between runs
47 Days Ago
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47 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
2 Months Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
merge from main
2 Months Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass