userRyleighcancel
branchSpaceUsurperUnity/mastercancel

1,551 Commits over 2,618 Days - 0.02cph!

7 Years Ago
timer show timer option
7 Years Ago
leaderboard times show extra decimal places when needed time doesnt show unnecessary trailing zeroes
7 Years Ago
powerup wobble powerup display text increased powerup moves to bottom of display show powerup level better font, etc
7 Years Ago
laser resets to starting angle Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity triangle tweaks powerup display powerups bottom left
7 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack
7 Years Ago
improved fire pixel damage plant bot left triangle boss
7 Years Ago
fire enemies fire enemy pixels damaged by fire
7 Years Ago
removed includes
7 Years Ago
box stage wind boss wind bullet asteroid stage
7 Years Ago
pxc can always ignore pixel connections maze boss 0 ring shield
7 Years Ago
track inner wall track boss laser pixelsgroups can repel when they are destroyed
7 Years Ago
updated diamond shader diamond spritesheet import settings fire circle lethal toggle fire on and off top left plant
7 Years Ago
circle shader options array circle sprites can be larger dimensions
7 Years Ago
background color lerping some pixel spawning changes plant respawns when pixels cut off
7 Years Ago
bullet pattern durationFunc unit opacity cap snake follows player
7 Years Ago
average out bullet properties with last frame to fix timescale issue merge
7 Years Ago
removed more old friction code
7 Years Ago
reworked vibration values
7 Years Ago
changed impulseFriction to impulseFrictionPercent converted bullet friction to frictionPercent lineparticle friction to frictionPercent movementcontroller velocity uses frictionpercent impulse velocity frictionpercent changed player brake easing
7 Years Ago
bullet outer bounds fixed unit opacity flickering fixed a pattern volley timing issue when multiple volleys take place on a single frame
7 Years Ago
key depth correctly on top of pixelgroups player gun renderposition fixed pxc tint not being init correctly
7 Years Ago
can set movementcontroller position directly key fade in etc units properly set inactive after being destroyed
7 Years Ago
key stage vibration max range fixed unit from being disabled while bg still fading out pixel debris spread angle
7 Years Ago
pixel chunk mass can exit stage while on victory screen
7 Years Ago
pixel destroy vibration improved bullet flash color opacity
7 Years Ago
better feedback when disconnecting pixel chunk powerups leave stage bounds slowly Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tweaked player visuals
7 Years Ago
added some explosive pixels on robot level have to hold buttons to leave stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
player locator lines move faster while controls reversed option to adjust relative mouse aiming radius clamp mouse to screen bounds
7 Years Ago
destroy bullet effect change despawn speed based on distance from bullet destroy effect
7 Years Ago
player hitbox uses circles fixed player radius size despawn line bullets when repelling bullets
7 Years Ago
tweaked how much players are pushed from bullets
7 Years Ago
bullet sprite blends into next frame
7 Years Ago
bullets can lerp between 2 frames, improved player aiming responsiveness temp effect timers dynamic again
7 Years Ago
fixed temp effect divergences reworked instanced shaders
7 Years Ago
fixed prereq rope starting node positions
7 Years Ago
tentacle prereq ropes wheel prereq ropes
7 Years Ago
each pixelgroup have diff prereq rope properties
7 Years Ago
fixed chained gun ropes tweaked rope visuals
7 Years Ago
fixed robot prereqs fade ropes for hidden units fade ropes in and out
7 Years Ago
rope start and end color Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked rope visuals shield rope flows from prereq to dependant can highlight ropes
7 Years Ago
fixed old pixel positions when restarting anim
7 Years Ago
refactored pixels/pixelgroup spawning removed some comments
7 Years Ago
moved a couple classes into their own files simplified unit spawning refactored some unit form stuff for clarity some more unit form refactoring
7 Years Ago
fixed moving wall level pixel connections Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity remove powerup behind player instead of in front RopeNode class, fixed a bug when units Bounds isnt set properly
7 Years Ago
fix unit bulletPatternHandler null ref
7 Years Ago
hide cursor when switching to controller
7 Years Ago
made free mouse aiming the default
7 Years Ago
pause after victory to prevent sfx ear rape
7 Years Ago
fixed unit position divergence