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Hijack nullref check
speech
Merge branch 'master' of SpaceUsurperUnity
hunter trail new child bullet sfx
fix fuse wall nullref
speech
Merge branch 'master' of SpaceUsurperUnity
fix missing asteroid destroy sfx, fix asteroid chunk scaling
fixed dash indicator showing up before selecting it
speech changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
speech lines
reverting some changes that might be causing divergences
trying to fix mech divergences
fixed blank taunt speech bubbles for invasion ship1 & ship2
a few new speech lines
Merge branch 'master' of SpaceUsurperUnity
fixed some TMP font lookups
orb turret speech
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
mech loading speech rework
sfx changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
incremented progression
wrapped debug code in editor tags
fuse trigger hit sfx
removed powerup sound from destroying parts
Merge branch 'master' of SpaceUsurperUnity
filled in blank speech lines
assigned all songs to stages
Merge branch 'master' of SpaceUsurperUnity
bunch of balance changes
Merge branch 'master' of SpaceUsurperUnity
onion form 1 spawn turn when 3 parts left
tutorial curse warning
tweaked shield visual effect
gunner polish, frame tweaks, etc
new trench font
misc tweaks
increment progression
force tutorial text even when show all speech is off
changed more powerup icons, some laser stage tweaks
Merge branch 'master' of SpaceUsurperUnity
more laser tweaks
Merge branch 'master' of SpaceUsurperUnity
made orb stage earlier in the campaign
invasion ship2 charging polish
circle spokes during invasion boss blink spokes
more revenge bullets for guns in campaign 2
fix missing icon build error
remove laser pet, change laser powerups
swapped curse icons
tweaked centipede trap
some speech lines
trench respawn timer reduced when destroying plant gun
more trench tweaks
fuse wall shoots player if they go above it with bumper
replaced some icons
update speech font colors
replaced icons
fix laser-playerLastDamageSource error
some invasion/storm changes
Merge branch 'master' of SpaceUsurperUnity
made storm slaloms easier, more fair
polished storm obstacles pattern
polished storm shot pattern
remove pxc collision timer
fix storm shot bullets not being isPositive=true
storm spinner bounces on bounds, more curse powerup variety on storm
added in storm atom pattern
fuse font change, etc
increment progression
remove debug
capitalized fuse strings
Merge branch 'master' of SpaceUsurperUnity
fix storm lightning not colliding with player
claw wont spawn multiple rewards at the same time
frame bouncer freezes for a sec when it bounces
Merge branch 'master' of SpaceUsurperUnity
cleaned up frame boss a bit
misc tweaks, some more orb speech
orb epiphany work
fixed implosion effect happening on pixels that arent on current frame
re-enabled laser form 0 anims, changed some claw stuff
laser border warning stuff, player shoot movement tweak
reworked airburst
Merge branch 'master' of SpaceUsurperUnity
onion changes
changed hunter trail visuals, some hunter powerup changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tentacle petrify stops you from shooting and makes screen greyscale
tentacle petrify revenge patterns
can call chargePattern with multiple paths directly on pixelgroup
trench balance changes
fix build error, some octopus changes
remove clench anims, some tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix hunter diamond pattern positionOffset going too far
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
freeze works on frame meteor
mech warden can be converted, some other tweaks
more mech changes
fuse stage changes
Merge branch 'master' of SpaceUsurperUnity
fix trench level, some tweaks
increment progression, version
less invasion bg stars
Merge branch 'master' of SpaceUsurperUnity
invasion stage changes, mostly to topGunDestroy state
Merge branch 'master' of SpaceUsurperUnity
reduced number of hunter background elements
ongoing clouds removed from out of bounds quicker
reworked frame boss to have 2 forms instead of 3
Merge branch 'master' of SpaceUsurperUnity
mech final state stuff
some fuse enemy powerup changes
hunter boss uses more minispiders
more pixelchunk json properties, fix octopus turret chunk issue
can repel bubbleGrid, waves dont push them much
Merge branch 'master' of SpaceUsurperUnity
fixed some ways to break tutorial
claw boss changes
traps have shockwave effect when triggering
tweaked intro spawner curse visuals and added warnings
curses all emit little warning signs
more work on trench plant gun speech
some comments to make script navigation easier
player repelled from implosions
frame shieldZone egg
tweaked frame orb/trail patterns
frame eggFreeze
more frame changes
laser robo stays in bounds, laser smart turret can target ship3
changed pixel spawn logic for units without a core
laser prison spawning/chunk size improvements
plant gun speech
mech bg clouds flash example
claw tweaks
tweaks while testing
ship3 speech nullref hopeful fix, etc
trench tweaks, unit speech ignoreNullRef
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
invasion stage progression
unit opacity start/lerp speed options
Merge branch 'master' of SpaceUsurperUnity
some mech speech
claw changes
reset speechbubble textcolorfunc
some laser stage changes
orb grid polish
changed styling for fuse speech bubbles
some speech
invasion changes
invasion ship1 stuff
mech loading speech
tweaks while testing
Merge branch 'master' of SpaceUsurperUnity
tentacle balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tentacle balance
tweaks to onion player emoji, some descriptions
frame and claw changes