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leaderboard entry new font
setting up hunter speech
can set speechbubble font
some onion speech textures
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
trench gun respawning change core
trench plant gun upgrade cores
some new font on UI
laser stage pet
laser pet target polish, etc
spawn smart turret powerups, tweak laser asteroids
hunter asteroids
some more ui changes to new font
more new fonts on pause menu
mech speech
trench speech
boss zoom camera on implode
Merge branch 'master' of SpaceUsurperUnity
splash damage can only hit each part once
Merge branch 'master' of SpaceUsurperUnity
octopus boss attack speech
fix song null boss on menu
new fonts on paused time targets
onChunkExplode effects, frame tweaks
bullet border warning minOpacity option
border warning glow fades more smoothly
frame diamond walls
frame bouncer redirect behaviour
frame heavy firework sfx
merge
mute sfx while paused
Merge branch 'master' of SpaceUsurperUnity
disable gameanalytics, gamestage BossFormNum whitelist, etc
polish frame meteor
frame bouncer polish
changed bullet flashing to add weight and delays
game analytics error fix
submit achievement on beating level
trigger json achievements
pixelchunk debris fix
rename bullet vars
fix bullet flashing
freeze tweak
fix animated sprite controller scaling
all corelayers rotated by default
fixed some hunter core issues, etc
tentacle scale
Merge branch 'master' of SpaceUsurperUnity
frame trail pattern changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
clear pixel respawn callback
bullets can flash multiple times at once
polished expanding bullets, etc
moved chunk disconnect effects to josn
tweak chunk slowmo
effect on expanding bullets depends on damage & has floater
expanding bullet impact particles
expanding flickers before it duplicates
trench spawn expanding, changed curve spokes sfx
fix GetNumBullets result
trench expanding bullets
Merge branch 'master' of SpaceUsurperUnity
some trench tweaks
onion grid2 polish
changed onion grid2 timing
onion grid3 sfx
less double powerup on octopus
mech boss doesnt destroy curse bullets on form implosion
fix trap error
warning crosshair for mech ball pattern
rebalance mech powerups
Merge branch 'master' of SpaceUsurperUnity
mech boss rotate and move when all f1 guns destroyed
Merge branch 'master' of SpaceUsurperUnity
egg avoids player so it doesnt spawn on them
traps avoid player, better border warning on traps
dont change debug speed in replay, intro string plural check
Merge branch 'master' of SpaceUsurperUnity
bullet floater when hit protected part, bullets dont reflect by default
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
polished repel visual effect
increment progression
Merge branch 'master' of SpaceUsurperUnity
tentacle sfx tweaks
frame sfx
storm sfx
Merge branch 'master' of SpaceUsurperUnity
storm meteor bubble sfx
fuse sfx
mech turret gives shield if you have none
extra mech shield powerup
some hunter sfx
trench sfx
Merge branch 'master' of SpaceUsurperUnity
trap beep sfx, some octopus sfx changes
Merge branch 'master' of SpaceUsurperUnity
mech sfx changes
some sfx changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
some more sfx
some intro/tutorial fixes and tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
stage descriptions
intro boss warns about guns protecting core
fixed unit num destroyed pixelgroups, fix intro boss avoid patterns
dont spawn speech bubble for imploding or inactive units
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
hunter issue
polish fuse trigger
some hunter variety
new icons
updated icon again, fixed mispellings
Merge branch 'master' of SpaceUsurperUnity
fix octopus spawn idle anim
some speech for intro forms 1&2
return intro stage to normal
Merge branch 'master' of SpaceUsurperUnity
fix animated sprites
more intro speech
unit numSpeechBubbles property
fuse trigger changes color as it charges
check for steam user to prevent rich presence nullref
Merge branch 'master' of SpaceUsurperUnity
more intro speech
revert and improve convert, fix status floater levels, aliases for status properties
some intro speech
remove TimeUntilNextBeat uses
adjust button prompt scale amount
working on intro speech
hunter form 0 variety
playerLastStatusActivated property
player lasthitbullet & lasthitunit properties
player hit & death callbacks for stage/units
onion variety
Merge branch 'master' of SpaceUsurperUnity
mech boss react on chunk disconnect
all bosses react when chunks disconnected
fuse boss variety, fuse wall changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fuse boss simple spokes variety
fuse minion pattern variety
trench variety
octopus spread & bubble variety
octopus spiral variety
another bubble grid pattern
prevent player from outrunning camera with m&kb
stageProgress property
Merge branch 'master' of SpaceUsurperUnity
mech form 0 pattern variety
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
mech variety, removed greenscreen
octopus lazybullets and smallspew variety
octopus mine pattern variety
Merge branch 'master' of SpaceUsurperUnity
changed player death effect, player fades out completely
laser streaming patterns
claw stream patterns
mech variety, some pattern properties
player shoot sound has better audio positioning
some laser form 0 pattern variation
Merge branch 'master' of SpaceUsurperUnity
more laser boss pattern variation
orb shieldgen target indicator
orb target color lerping
orb target fixes
laser stage phantom bullet bug repro
laser diamond skull variety
laser robo bullet timer
laser form 1 pattern variation
Merge branch 'master' of SpaceUsurperUnity
hunter form2 movement and random triangle pattern tweaks
crosshair polish
crosshair bg
orb shield target
orb shield target spawns on each shield
Merge branch 'master' of SpaceUsurperUnity
laser asteroids
laser rotation increases as parts destroyed
greenscreen logo unit
new crosshair
claw form 1 charge anim
claw form 2 patterns tweak
fixed some patterns that used blank bullets instead of shouldShoot
claw boss form 0 charge anim
claw single spinner
hunter patterns
Merge branch 'master' of SpaceUsurperUnity
brightened some hunter form 1 pixels, etc
Merge branch 'master' of SpaceUsurperUnity
frame boss mandatory toggle mines
spawnSource pixels begin after coreSpawnTime
invasion background tweaks
Merge branch 'master' of SpaceUsurperUnity
more orb patterns
frame patterns
Merge branch 'master' of SpaceUsurperUnity
more frame patterns