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1,605 Commits over 2,618 Days - 0.03cph!

6 Years Ago
oob disabled units stop their bullet patterns invasion units fuse boss pixels fuse wall pixels; unit.DoesPixelExist
6 Years Ago
octopus submarine can set and change stage background color stage onUpdate func octopus mine pattern floating mine bullet dropping mine bullet bubble bullets rising bubble pattern bubble sfx octopus patterns, etc
6 Years Ago
bullet borderWarningColor stop clamping border glow unit core look stuff in json, unit core follows player by default powerups disperse in direction of damage tentacles form 2 changes
6 Years Ago
increment part counter tentacle unit form 1 tentacle form 2 json setup tentacle part charging tweaks more charge pattern params tweaked tentacle spiral pattern improved bullet border warning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
tentacle form 0 pixelgroup transformations in json pxc transformation in json cleaned up tentacle unit fsm
6 Years Ago
tweaked maze outer unit chargePattern maxDist maze boss spokes player camera moves toward velocity direction more maze attacks
6 Years Ago
fix pixel isAnchor bug, fix planet core render angle
6 Years Ago
maze unit form 0 got rid of invuln pixel colors tweaked invuln hit color border warning json moved from unit form to part improved pixelgroup jittering when pxc rotates
6 Years Ago
avoid bullets powerup poweurup display name doesnt automatically include level repel when grazed powerup active repel powerup powerup double pattern
6 Years Ago
sequenced laser unit lasers powerup addGun can flip bullet sprites and powerup icons despawn player guns can replace default gun, guns can ignore pixel collision player gun opacity in json Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
bulletNum needs to be an Init param of bullet so starting funcs work properly laser robo unit bullet cantBeDestroyed property player damage force in json, timescale when leveling up powerup powerup changes, ffd powerup, timescale changes, powerup fsm actions hack laser robo unit movement powerup effect bullets wont be destroyed diamond skull bullet grows and glows as you get near it player bullet push force func to json
6 Years Ago
ChargePattern uses a direction func instead of angle laser gun shoot colors fixed pixelgroups have their own parameter collection
6 Years Ago
laser unit form 0 laser unit form 1 laser unit form 2
6 Years Ago
simplified playerGun params improved playergun color lerping improved player gun adding, gunNum property changed bullet loop to prevent modify error testing a pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity cancel powerup ongoing Actions when deactivated
6 Years Ago
fix player shoot powerup removed powerup pickups powerup icon color powerup stuff timer cancelled callbacks to fix odd bug when restarting rapidly and spawning bullets powerup disperse some player invuln stuff to json, better invuln effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
snakebullet onHitPlayer callback tweaked some powerup stuff remote control test player debugPowerups Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity can override powerup value of patterns/bullets
6 Years Ago
fixed octopus turret spawning fixed snake bullet can link volley bullets (all despawn together)
6 Years Ago
fade out player after death playerDeathPercent, adjust player size while dying fade out player gun on death improved death zoom a bit bullet hit player sfx in json check bullet outer radius can set graze push strength for each type of bullet bullet push force doesnt stack anymore debug text func for stuff
6 Years Ago
laser impact pattern entity debug vectors player radius in json core layer color blinking cleaned up bullet hitbox debug moved player graze slowdown to json player death callbacks, effect patterns
6 Years Ago
blink protected pixelgroup a bit when hit renamed Unit.Shoot to Unit.ChargePattern, changed default start angle to 180 unit dormant removed stage_ropes dormant inner and outer range some more laser params
6 Years Ago
can lerp rope spring values with json funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
formatted some more files
6 Years Ago
removed some files, added some aliases can set repelBullets color part prereq rope params in json unitdata cleanup rope spring easing in json
6 Years Ago
can set pxc shader texture in json fixed shield effect pos lerping player trail json params removed player locator unit set movement func test
6 Years Ago
part fade color fixed can change background fading color merge can change cut pixels bg color Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity minor cleanup
6 Years Ago
fixed core opacity
6 Years Ago
some messing with pixelgroup ropes removed unused orig pixel vars can set pixel type in json tweaked pixel respawn glow fixed getting parts before theyve spawned pixelgroups fade in when respawned
6 Years Ago
bullet repel target direction renamed some parameters renamed some more bullet params
6 Years Ago
removed old Powerup and TempEffect renamed v2 powerup stuff
6 Years Ago
unit spawnInstantly property merged Unit and ScriptedUnit merged GameStage and ScriptedStage
6 Years Ago
unit hidden color in json unit overlap opacity percent in json removed non-scripted stages and units fixed unit spawn out of bounds issue
6 Years Ago
set unit movement/angle funcs unit set bounds in json unit out of bounds callbacks
6 Years Ago
pxcdamagepercent again unit movement funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unit facing funcs
6 Years Ago
can set unit repulsion circles in json
6 Years Ago
can spawn player-anchored patterns add floater method for FSMs
6 Years Ago
partdata sfx pixelgroup keeps reference to its PartData hit reaction stuff in partdata unit border warning in json
6 Years Ago
bullet MovementMode.All renamed autoRotateSpeed to rotationSpeed funcs for bullet patterns cleanup partdata onHit and onDestroy cleaned up octopus fsm
6 Years Ago
reworked pattern aiming, removed AimMode fixed flipped pattern bullet start angle renamed pattern flip pattern corePos property; dont mirror pattern angle for targetAngle patterns fixed wrong angle for player bullets
6 Years Ago
fixed spawner bullet fixed pattern sizemultiplier issue fixed bullet spawner powerup bullet AddImpulseVelocity improved spawner bullet positions targetPosition PerUpdate func persists reworked bullet color lerping other perupdate funcs persist
6 Years Ago
bullet facingAngle stuff removed Bullet ReactionParameter bullet pixel damage func bullet hurtPlayer now bullet doesntHurtPlayer
6 Years Ago
bullet movementMode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet targetPosition lerping
6 Years Ago
more bullet PerUpdate stuff, unit BaseHp default value fix
6 Years Ago
shield effect stacking size player gun vibrates when touch pixel tweaking when bullet current move direction is set Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity reworking some bullet param lerping cleaned up bullet fixed bullet/pattern mirroring issues bulletAngle property for homing bullets removed bullet redirecting fixed lerping between PerUpdate and keyframe values more PerUpdate properties on bullet merge merge
6 Years Ago
shield break effect shield break 2 parts, some more bullet keyframe timing properties powerup DespawnLastBullet powerup funcparams fixed bulletNum removed some comments from testunit.fsm
6 Years Ago
passive repel powerup TestStage is scripted stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity shield visual effect fixed testunit part json removed non-json TestUnit and TestStage powerup onPreventDeath fix pixel respawn bug
6 Years Ago
bullet handler add force function player_behaviour and fsm player onUpdate callback some music stuff
6 Years Ago
some trail params player funcparams file
6 Years Ago
player body shape funcs in config file
6 Years Ago
fixed octopus stage config player
6 Years Ago
player gun data reworking player gun - aiming reworked more of player gun some cleanup of old gun stuff