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oob disabled units stop their bullet patterns
invasion units
fuse boss pixels
fuse wall pixels; unit.DoesPixelExist
octopus submarine
can set and change stage background color
stage onUpdate func
octopus mine pattern
floating mine bullet
dropping mine bullet
bubble bullets
rising bubble pattern
bubble sfx
octopus patterns, etc
bullet borderWarningColor
stop clamping border glow
unit core look stuff in json, unit core follows player by default
powerups disperse in direction of damage
tentacles form 2 changes
increment part counter
tentacle unit form 1
tentacle form 2 json setup
tentacle part charging tweaks
more charge pattern params
tweaked tentacle spiral pattern
improved bullet border warning
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tentacle form 0
pixelgroup transformations in json
pxc transformation in json
cleaned up tentacle unit fsm
tweaked maze outer unit
chargePattern maxDist
maze boss spokes
player camera moves toward velocity direction
more maze attacks
fix pixel isAnchor bug, fix planet core render angle
maze unit form 0
got rid of invuln pixel colors
tweaked invuln hit color
border warning json moved from unit form to part
improved pixelgroup jittering when pxc rotates
avoid bullets powerup
poweurup display name doesnt automatically include level
repel when grazed powerup
active repel powerup
powerup double pattern
sequenced laser unit lasers
powerup addGun
can flip bullet sprites and powerup icons
despawn player guns
can replace default gun, guns can ignore pixel collision
player gun opacity in json
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bulletNum needs to be an Init param of bullet so starting funcs work properly
laser robo unit
bullet cantBeDestroyed property
player damage force in json, timescale when leveling up powerup
powerup changes, ffd powerup, timescale changes, powerup fsm actions hack
laser robo unit movement
powerup effect bullets wont be destroyed
diamond skull bullet grows and glows as you get near it
player bullet push force func to json
ChargePattern uses a direction func instead of angle
laser gun shoot colors fixed
pixelgroups have their own parameter collection
laser unit form 0
laser unit form 1
laser unit form 2
simplified playerGun params
improved playergun color lerping
improved player gun adding, gunNum property
changed bullet loop to prevent modify error
testing a pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
cancel powerup ongoing Actions when deactivated
fix player shoot powerup
removed powerup pickups
powerup icon color
powerup stuff
timer cancelled callbacks to fix odd bug when restarting rapidly and spawning bullets
powerup disperse
some player invuln stuff to json, better invuln effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
snakebullet onHitPlayer callback
tweaked some powerup stuff
remote control test
player debugPowerups
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can override powerup value of patterns/bullets
fixed octopus turret spawning
fixed snake bullet
can link volley bullets (all despawn together)
fade out player after death
playerDeathPercent, adjust player size while dying
fade out player gun on death
improved death zoom a bit
bullet hit player sfx in json
check bullet outer radius
can set graze push strength for each type of bullet
bullet push force doesnt stack anymore
debug text func for stuff
laser impact pattern
entity debug vectors
player radius in json
core layer color blinking
cleaned up bullet hitbox debug
moved player graze slowdown to json
player death callbacks, effect patterns
blink protected pixelgroup a bit when hit
renamed Unit.Shoot to Unit.ChargePattern, changed default start angle to 180
unit dormant
removed stage_ropes
dormant inner and outer range
some more laser params
can lerp rope spring values with json funcs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
formatted some more files
removed some files, added some aliases
can set repelBullets color
part prereq rope params in json
unitdata cleanup
rope spring easing in json
can set pxc shader texture in json
fixed shield effect pos lerping
player trail json params
removed player locator
unit set movement func test
part fade color fixed
can change background fading color
merge
can change cut pixels bg color
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
minor cleanup
some messing with pixelgroup ropes
removed unused orig pixel vars
can set pixel type in json
tweaked pixel respawn glow
fixed getting parts before theyve spawned
pixelgroups fade in when respawned
bullet repel target direction
renamed some parameters
renamed some more bullet params
removed old Powerup and TempEffect
renamed v2 powerup stuff
unit spawnInstantly property
merged Unit and ScriptedUnit
merged GameStage and ScriptedStage
unit hidden color in json
unit overlap opacity percent in json
removed non-scripted stages and units
fixed unit spawn out of bounds issue
set unit movement/angle funcs
unit set bounds in json
unit out of bounds callbacks
pxcdamagepercent again
unit movement funcs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
unit facing funcs
can set unit repulsion circles in json
can spawn player-anchored patterns
add floater method for FSMs
partdata sfx
pixelgroup keeps reference to its PartData
hit reaction stuff in partdata
unit border warning in json
bullet MovementMode.All
renamed autoRotateSpeed to rotationSpeed
funcs for bullet patterns
cleanup
partdata onHit and onDestroy
cleaned up octopus fsm
reworked pattern aiming, removed AimMode
fixed flipped pattern bullet start angle
renamed pattern flip
pattern corePos property; dont mirror pattern angle for targetAngle patterns
fixed wrong angle for player bullets
fixed spawner bullet
fixed pattern sizemultiplier issue
fixed bullet spawner powerup
bullet AddImpulseVelocity
improved spawner bullet positions
targetPosition PerUpdate func persists
reworked bullet color lerping
other perupdate funcs persist
bullet facingAngle stuff
removed Bullet ReactionParameter
bullet pixel damage func
bullet hurtPlayer now bullet doesntHurtPlayer
bullet movementMode
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet targetPosition lerping
more bullet PerUpdate stuff, unit BaseHp default value fix
shield effect stacking size
player gun vibrates when touch pixel
tweaking when bullet current move direction is set
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
reworking some bullet param lerping
cleaned up bullet
fixed bullet/pattern mirroring issues
bulletAngle property for homing bullets
removed bullet redirecting
fixed lerping between PerUpdate and keyframe values
more PerUpdate properties on bullet
merge
merge
shield break effect
shield break 2 parts, some more bullet keyframe timing properties
powerup DespawnLastBullet
powerup funcparams
fixed bulletNum
removed some comments from testunit.fsm
passive repel powerup
TestStage is scripted stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
shield visual effect
fixed testunit part json
removed non-json TestUnit and TestStage
powerup onPreventDeath
fix pixel respawn bug
bullet handler add force function
player_behaviour and fsm
player onUpdate callback
some music stuff
some trail params
player funcparams file
player body shape funcs in config file
fixed octopus stage config player
player gun data
reworking player gun - aiming
reworked more of player gun
some cleanup of old gun stuff