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3,027 Commits over 3,867 Days - 0.03cph!

10 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
10 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
10 Years Ago
[ultimate_soldier] tweaks
10 Years Ago
[ultimate_soldier] tweaks
10 Years Ago
[ultimate_soldier] blood
10 Years Ago
[ultimate_soldier] blood
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemies pause before firing
10 Years Ago
[ultimate_soldier] enemies pause before firing
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemies shoot, bunch of tweaks
10 Years Ago
[ultimate_soldier] enemies shoot, bunch of tweaks
10 Years Ago
added Mathf.Lerp
10 Years Ago
added Mathf.Lerp
10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
hide cursor while in a game
10 Years Ago
hide cursor while in a game
10 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
10 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
10 Years Ago
[ultimate_soldier] bullet holes
10 Years Ago
[ultimate_soldier] bullet holes
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] shooting affects aim
10 Years Ago
[ultimate_soldier] shooting affects aim
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
10 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
[ultimate_soldier] enemies that walk around
10 Years Ago
[ultimate_soldier] enemies that walk around
10 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
10 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
10 Years Ago
made a new scene for testing a single game in peace and quiet
10 Years Ago
made a new scene for testing a single game in peace and quiet