3,004 Commits over 3,867 Days - 0.03cph!
Merge branch 'master' of github.com:Facepunch/arcade
removed UltimateSoldierJS
removed UltimateSoldierJS
emulator graph toggle state is saved in playerprefs
emulator graph toggle state is saved in playerprefs
[ultimate_soldier] minor tweak on visual gun kick
[ultimate_soldier] minor tweak on visual gun kick
[ultimate_soldier_JS] initial commit
[ultimate_soldier_JS] initial commit
[ultimate_soldier] bullet casing bounce tweak
[ultimate_soldier] bullet casing bounce tweak
added overrideable JS methods for Entity
added overrideable JS methods for Entity
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] blood flash when bullet hits soldier
[ultimate_soldier] blood flash when bullet hits soldier
[ultimate_soldier] visual kickback on guns
[ultimate_soldier] visual kickback on guns
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
[ultimate_soldier] player gets tired and runs slower
[ultimate_soldier] player gets tired and runs slower
[ultimate_soldier] blood wont overlap side of walls
[ultimate_soldier] blood wont overlap side of walls
[ultimate_soldier] improved gunshot-wall collisions
[ultimate_soldier] improved gunshot-wall collisions
[ultimate_soldier] bullet casings
[ultimate_soldier] bullet casings
[ultimate_soldier] enemies dont spawn in walls
[ultimate_soldier] enemies dont spawn in walls
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
[ultimate_soldier] wall debris
[ultimate_soldier] wall debris
[ultimate_soldier] minor tweaks
[ultimate_soldier] minor tweaks
[ultimate_soldier] trying to get bodies to not cover walls
[ultimate_soldier] trying to get bodies to not cover walls
[ultimate_soldier] prevent shooting through walls
[ultimate_soldier] prevent shooting through walls
[ultimate_soldier] changed tilemap structure, blood depth
[ultimate_soldier] changed tilemap structure, blood depth
[ultimate_soldier] carpets
[ultimate_soldier] carpets
[ultimate_soldier] gunshots stop when hitting walls
[ultimate_soldier] gunshots stop when hitting walls
[ultimate_soldier] walls block soldiers