3,002 Commits over 3,867 Days - 0.03cph!
[ultimate_soldier] bullet holes
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] shooting affects aim
[ultimate_soldier] shooting affects aim
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] cant hit yourself while firing
[ultimate_soldier] cant hit yourself while firing
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun class
[ultimate_soldier] gun class
[ultimate_soldier] moved gunshot handling from Player to GameStage
[ultimate_soldier] moved gunshot handling from Player to GameStage
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
[ultimate_soldier] enemies can get shot in the head
[ultimate_soldier] enemies can get shot in the head
[ultimate_soldier] enemies that walk around
[ultimate_soldier] enemies that walk around
ESC leaves cabinets now, instead of clicking outside screen
ESC leaves cabinets now, instead of clicking outside screen
made a new scene for testing a single game in peace and quiet
made a new scene for testing a single game in peace and quiet
changed camera zoom distance when focusing game
changed camera zoom distance when focusing game
[ultimate_soldier] mouse aiming
[ultimate_soldier] mouse aiming
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] movement and some aiming
[ultimate_soldier] movement and some aiming
added NumFrames getter to Animation
added NumFrames getter to Animation
made Animation _progress a public property
made Animation _progress a public property
added Magnitude method to Vector2f
added Magnitude method to Vector2f
implemented a set for Animation.Frame
implemented a set for Animation.Frame
[memory_dungeon] message box tweaks
[memory_dungeon] message box tweaks
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] player turn timing re-structured