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3,002 Commits over 3,867 Days - 0.03cph!

10 Years Ago
[ultimate_soldier] bullet holes
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] shooting affects aim
10 Years Ago
[ultimate_soldier] shooting affects aim
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
10 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
[ultimate_soldier] enemies that walk around
10 Years Ago
[ultimate_soldier] enemies that walk around
10 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
10 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
10 Years Ago
made a new scene for testing a single game in peace and quiet
10 Years Ago
made a new scene for testing a single game in peace and quiet
10 Years Ago
changed camera zoom distance when focusing game
10 Years Ago
changed camera zoom distance when focusing game
10 Years Ago
[ultimate_soldier] mouse aiming
10 Years Ago
[ultimate_soldier] mouse aiming
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
merge
10 Years Ago
merge
10 Years Ago
[ultimate_soldier] merged, cleaned up
10 Years Ago
[ultimate_soldier] merged, cleaned up
10 Years Ago
[ultimate_soldier] movement and some aiming
10 Years Ago
[ultimate_soldier] movement and some aiming
10 Years Ago
added NumFrames getter to Animation
10 Years Ago
added NumFrames getter to Animation
10 Years Ago
made Animation _progress a public property
10 Years Ago
made Animation _progress a public property
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
[memory_dungeon] message box tweaks
10 Years Ago
[memory_dungeon] message box tweaks
10 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
10 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
10 Years Ago
[memory_dungeon] player turn timing re-structured