userRyleigh Kostashcancel
repoSpaceUsurperUnitycancel

1,603 Commits over 2,496 Days - 0.03cph!

7 Years Ago
reworked fuse boss/laser laser wall power indicator new attack for fuseenemy2, balance tweaked fuseboss colors
7 Years Ago
added fuse stage to menu, changed some sfx diff fuse enemy fixed line particle jitter
7 Years Ago
score submitted and replay archived after fade to black
7 Years Ago
line particles from bullet patterns have their start times simulated like bullets bullet patterns can specify a charging color bullets define whether they are positive on each keyframe pixelgroups glow a lot as they are charging patterns fixed freezing bug when getting max powerups
7 Years Ago
fixed a pxc background opacity issue
7 Years Ago
fuse enemy spawning positions fix pxc background tint
7 Years Ago
units can set custom bounds unit went out of bounds callback simplified changing sfx pitch based on remaining health slow down unit spawn, dont animate unit pxcs when destroyed cached some pixeldata properties effect on pxc background for recently disconnected pixels
7 Years Ago
vibrate when starting/ending reversecontrols effect tweaked some vibration values
7 Years Ago
properly find pixelgroup center offset even with irregular shapes
7 Years Ago
fixed a position issue when pixelgroups are scaling; fixed a renderposition issue reduced pixelgroup jitter further with scaling tweak reduced some redundant pixelgroup calculations change player trail widths over time
7 Years Ago
reworked pixelgroup position code
7 Years Ago
fixed lasers hitting inactive units, etc calculate unit render angle change unit alpha when overlapping other units
7 Years Ago
change target bullet graphics temp effect that shoots pattern where player is aiming reverse controls temp effect control tweaks
7 Years Ago
clear temp effects bullet effect quad spritesheet -> 4096x4096 temp effect shoot pattern
7 Years Ago
cancel temp effect timers properly diff bullet effects can have diff graze strength
7 Years Ago
temp effect bullet visuals some temp effect cleanup quads made up of 4 tris instead of 2 bullet wobble octopus repel bullet uses temp slow effect
7 Years Ago
player temp effect handler temp effects control a bullet
7 Years Ago
unit facing vector can power up fuse laser with bullets
7 Years Ago
fixed pixel chunk rotation units handle facing direction rotating, pxcs require a unit pxc offset works with facing direction rotation unit RotateToFace method
7 Years Ago
Rotation overhaul Fixed camera shake Merge branch 'master' into rotations Merge branch 'master' into rotations Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations reset player camera on stage restart
7 Years Ago
pxc collision works mid-rotation Merge branch 'master' into rotations
7 Years Ago
pxc collision works mid-rotation
7 Years Ago
fixed planet rotation fixed pixelgroup rotation
7 Years Ago
clamp pxc animation frame
7 Years Ago
can rotate pxc 90 degrees during gameplay
7 Years Ago
pxcs visually rotate pxcrotation calculations increased replay aiming angular precision
7 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy
7 Years Ago
fixed turret target not using form 1 attacks fixed wheel form 3 prereqs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity GetEdges works on pxcs with no anchors
7 Years Ago
fixed options menu depth
7 Years Ago
incremented gamemanager
7 Years Ago
show oldest powerup before destroying it
7 Years Ago
longer player trail added gun visual effects and some missing charge times incremented progression manager
7 Years Ago
changed leaderboard label TOTAL TIME to TIME
7 Years Ago
lerp mouse alt fire fixed mine 2nd form not attacking fixed satellite prereqs round music timescale near 1f, speed up timescale when ffw replay
7 Years Ago
fixed core glow issue
7 Years Ago
reworked some stuff with pixelgroup sprite/core colors
7 Years Ago
tweaked tentacle removed default pixelgroup hp removed unused octopus patterns and added shoot effects
7 Years Ago
tentacle prefab change
7 Years Ago
tentacles attract attack and visual effect tentacle 3rd form
7 Years Ago
effect bullets use a different pool
7 Years Ago
tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack
7 Years Ago
trying another fix for permanent invuln
7 Years Ago
redirect visual effects player death effect player damaged start visual effect
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect
7 Years Ago
despawn bullet that hits player to fix some issues remove comment
7 Years Ago
bullet opacity correct while despawning repel visual effect
7 Years Ago
cleaned up Bullet class a bit
7 Years Ago
bulletrecipe ignoreCollisions property bullet patterns can have visual shoot effect pattern
7 Years Ago
ShootPatternTowardsPlayer bullet effect bullet effect param can specify MirrorMode more bullet shootpattern effect targeting options fixed satellite anim files repurposed bullet as explosion effect removed stage_explosions
7 Years Ago
bullet redirect effects