userRyleigh Kostashcancel
branchSpaceUsurperUnity/mastercancel

1,549 Commits over 2,496 Days - 0.03cph!

6 Years Ago
incremented version
6 Years Ago
change product name undo fuse debug
6 Years Ago
minor tweaks
6 Years Ago
some tweaks to levels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
changelog removed laser visual bug
6 Years Ago
merge difficulty ranks changed some menu cores tweaked some powerup drops
6 Years Ago
some laser stage changes fixed laser boss spawning robo units Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed skull sprites some guard boss changes some zoo changes
6 Years Ago
cant collect powerups that are already max level replaced armor lasso bullets with warp Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity made bubble border thicker removed some ununused sprites improved some tentacle stuff some invasion changes storm boss changes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
changed intro powerups/patterns can damage pixels while form spawning but cant destroy them Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity some messing with pixelchunks some tweaks to trench level balance changes to Beginner levels
6 Years Ago
guard shot pattern uses hexagons tweaked intro patterns merge fixed angle issue with intro pattern
6 Years Ago
laser lengthLerpSpeed new shield effect improve some powerup icons sabre powerup, fixed child bullet rotation bug, can set pixel transform color
6 Years Ago
fixed bug with out-of-bounds bullet not leaving parent pattern audio polish when in slowmo etc merge
6 Years Ago
hexagon bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
hide other egg when destroying one simplified player reverse acceleration factor unit form core respawn time merge zoo stage
6 Years Ago
zoo egg pet spawning zoo boss pixel targeting workin gon pet egg respawning
6 Years Ago
guard stage
6 Years Ago
guard stage unit respawning working on guard patterns
6 Years Ago
converted some units part onDestroy funcs to subroutines Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity hunter stage
6 Years Ago
cube stage movement, drone powerup cube form 0 cube stage
6 Years Ago
fixed bullet patterns refactor
6 Years Ago
commented out Stage_BulletPatterns refactor for now as it causes bullet angle issues separate bullet cantBeRepelled/cantBeDestroyed properties again onion stage
6 Years Ago
pixelgroup numTimesDestroyed property can stop specific active/charging patterns trench forms 0 and 1 explosive turret powerup trench stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
bullet.SetBounds Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweak to how pixelgroup patterns are stopped frame stage patterns
6 Years Ago
bullet facing/movement start angle funcs removed redundant bullet.damagePlayer player death effect tweaks better player death particles bullet keyframes can have no duration bullet.SetKeyframe whitelisted method merge bullet.Redirect, bullet out of bounds callbacks bouncing bullet can set custom bullet bounds bullet.SetPosition
6 Years Ago
rename mapEase to map bullet partDamageFactor invasion patterns
6 Years Ago
offscreen req parts show border warning when protected part is shot edifice patterns
6 Years Ago
fixed border warning for stages smaller than camera bounds claw form 0 patterns finished claw patterns
6 Years Ago
fixed pattern.despawnWhenAnchorInactive storm 2nd form storm 3rd form patterns satellite patterns
6 Years Ago
orb form 0 patterns orb form 1 patterns orb form 2 patterns storm form 0 patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity added grid+laser pattern to orb
6 Years Ago
fixed rotation force calculation, added some patterns to levels orb grid pattern polished grid pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
renamed twin stage to claw tweaked grid appearance cover out of bounds area with black stage border clamps to arena bounds if smaller than cam bounds some player gun tweaks stage bg color func grid color func can change grid properties can set letterbox color can change size of arena claw boss position
6 Years Ago
fixed rotation issue on pixelchunks load sprite anim if no core or sprite is specified; fixes fuse trigger tweaked player physics
6 Years Ago
donut2 pattern donut3 pattern donut3 grid pattern bullet loopNum, renamed some properties Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed corelayer divide by zero-scale new form of twin boss new twin first form
6 Years Ago
removed PlayerGunConfig folder, etc removed FuncParams folder Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed StageFSM folder got rid of StatusConfig folder removed Subroutines folder cleaned up intro boss removed CoreConfig folder
6 Years Ago
moved default patterns moved powerup patterns, better error reporting for pattern json moved the rest of BulletPatterns and Bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
combined tentacle patterns combined invasion patterns combined twin patterns combined track patterns combined armor patterns combined edifice patterns combined edifice patterns move player patterns
6 Years Ago
moved intro patterns combined fuse patterns and bullets combined laser patterns
6 Years Ago
combined octopus json files Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity moved onion and laser units to new folders got rid of UnitConfig and UnitFSM folders
6 Years Ago
tweaked conveyor effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity merging frame pattern jsons combined rest of frame patterns
6 Years Ago
random pattern AffectPlayer parameter passthrough
6 Years Ago
spinning bullets powerup conveyor powerup
6 Years Ago
maze bullet donut pattern laser patterns turn pattern die pattern surround pattern lines pattern
6 Years Ago
bounce patterns fixed rectwidthmods, slalom pattern
6 Years Ago
tweaked slow3 and player hitbox visuals tweaked player visuals some more fixed destroy field bullet grid pattern grid2 pattern player look direction in config trail pattern chasing patterns fixed bullet sprite lerping curve pattern suction bullet
6 Years Ago
pattern properties and callbacks pattern fsm, slowStart3 pattern affect bullets issue
6 Years Ago
bullet check if touching player, apply actions to player inner spiral pattern slow start pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity affect bullets test
6 Years Ago
fixed satellite invuln and bullets stage.AffectBulletsInRadius bullet.AffectTouchingBullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
frame fractal pattern, bullet recursionLevel frame spinner pattern frame tri spinner frame meteor pattern a+b pattern some pixelchunk experimenting, bullet velocitydirection frame spiral pattern mirroring works properly for bullet autorotation more frame spiral patterns
6 Years Ago
arrow pattern pattern rot, pattern.inheritAnchorAngle cancel patterns that have infinite volleys and no shoot delay rest of intro form 2 patterns frame boss tweaks maybe fixed nonexistant gun problem fixed bullet zero-duration keyframe bug frame doll pattern
6 Years Ago
status onPlayerHit callback intro form 2 patterns player.IsPowerupSelected Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity TransformBullets method intro cluster pattern fixed pattern rotateWithAnchor more intro patterns