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1,551 Commits over 2,618 Days - 0.02cph!

7 Years Ago
can lock mouse aiming
7 Years Ago
fuse enemy/wall layout working on fuse boss studs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
fixed cheat
7 Years Ago
fuse enemy new pixels fuse enemy 2 pixels fixed fuse enemy movespeeds removed cheat from steam dev build Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
can lock thumbsticks to 8 directions only lock analog stick option effect bullet when locking analog stick
7 Years Ago
tweaked intro slowmo on damage
7 Years Ago
remember editor mute button state streamlined tutorial
7 Years Ago
fixed dontRotate incremented progression fixed div by zero error when non-moving player collides with pixel minor nautilus tweaks simplified div by zero check
7 Years Ago
core layer offset, fuse large core fuse small core Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity use core offset core layer can be set to not rotate with core
7 Years Ago
fixed debris reflection size bug again, changed some nautilus f1 pixels fuse gun core, corelayers have glow property
7 Years Ago
changelog, changed some pixels in nautilus f0, disc pixel fadeout based on num pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
bullet pattern can have blank bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fire spinners stay around forever f2 core pattern tweaked nautilus powerups and splash tweaked powerups for all stages tweaked stage layout
7 Years Ago
f2 big diamond pattern f2 small wobbly tweaked nautilus pixel sfx and colors weak pixels use diamond debris some more sfx and pixel tweaks
7 Years Ago
tweaked f1 core bullets added pattern positionOffsetFunc
7 Years Ago
fire spinner attack simplified patternNum param rotate bullet pattern along with pixelgroup anchor nautilus 2nd form patterns
7 Years Ago
nautilus f1 spray from close gun instead of core bullet RenderRadius diamond bullets renderlength etc
7 Years Ago
finished cleaning up old shouldFollowPlayer stuff tweaked slowmo when dispersing powerups pxcDamagePercent carries over to next bullet frame bullets can ignore pxc collision on certain frames bullets raycast from sourcepos on first frame fixed powerup start angle
7 Years Ago
sort of fixed bullet debris, reflection, etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk debris doesnt collide with pixels
7 Years Ago
moved bullet visual lerping to dynamic update Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity reworked bullet-pixel collision handling fixed bullet-pixel collision during bullets first frames fixed bullets penetrating rotating walls on their first frame
7 Years Ago
fixed bullets not despawning when finished their keyframes temp effect slow vibration polish every bullet pattern has an aiming mode now reset jailboss rotation properly bullet pattern angle offset func replaces random bullet angle func
7 Years Ago
fix bullet jittering backwards cannon bullet scales with level fixed bullets being shot through walls bullet shoot pattern is now a bullet effect fixed start angle fix pixel chunk jittering
7 Years Ago
powerup bullet for brake cannon removed includes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
each powerup has their own class tweaked player hitbox blinking player brake-cannon powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tweaked jail stage bullets bullets dont clip through pxc anymore change fixed delta time back
7 Years Ago
tweaked planet wobbling jail boss 3rd form can raycast for empty pixels new player-pxc collision response handling Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tweaked planet wobbling
7 Years Ago
jail curtain attack jail 2nd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked planet link fading times
7 Years Ago
camera starts on player border fades out as player dies hack for intro text reporting wrong width Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
larger out of bounds buffer before removing bullets
7 Years Ago
fixed border corner overlap
7 Years Ago
some intro strings reworked border
7 Years Ago
Working on leaderboard refactor Hooked up the leaderboard behaviour again Leaderboard can fetch entries again Leaderboard entries are displayed again Re-implemented digit coloring in times Fixed leaderboard headers, working on navigation arrow Fixed leaderboard rows sometimes overflowing for a frame Moved leaderboard UI to a prefab to make merging easier Merge branch 'master' into new-menu Hooked up leaderboard prefab again Made digit highlighting make more sense visually Leaderboard now shows fewer entries when not browsing Fixed leaderboard not centering on current player Leaderboard now stays centered on selected entry when switching mode Toggling leaderboard mode works again Fixed leaderboard scroll arrows sometimes not being visible Merge branch 'master' into new-menu Fixed displayed leaderboard rows sometimes not updating Leaderboards can now dynamically resize horizontally Fixed a couple of build errors Removed NUnit references Updated Jenkinsfile Basic localisation system Some more localisation strings Stage names now use localisation files Revert "Stage names now use localisation files" This reverts commit 90c90cd6b30a01ff27f49f305ebefde3941bb757. Added localised StageID.DisplayName Fixed exceptions when timer text is hidden Main menu camera is more centred on the leaderboard Improved leaderboard field alignments Current player's entries in leaderboards are highlighted again Leaderboard selection now moves with easing Changed how the current player's entries are highlighted Leaderboard entries now ease Leaderboards now centre back on the local player's entry when focus is lost Can now select leaderboard entries again Disabled scrolling arrows while downloading a replay Leaderboard scroll arrows pulse when scrolling Fixed top / bottom leaderboard entries overlapping with scroll arrows Translation.Get(key) now trims '#'s Non-complete leaderboard entries are more noticably tinted Powerup names now use localisation Now using localisation for the tutorial text Made it easier to avoid repetition in localisation strings Options menu animates when opening Warning shows for leaderboard entries without replays Fixed exception when trying to watch a non-existant replay Added a total score planet that shows the overall leaderboard Overall leaderboard planet now uses styles from level select json Fixed navigation to overall leaderboard planet Fixed name field width in overall leaderboard Added trophy graphic for total score planet Can now specify unselected scales for planets Can now navigate straight to planets connected to the neighbour of the total score planet Total score planet now eases around Total score planet connection is now ignored when generating link angles Added some bounce to overall leaderboard node Added wobbleAngle, wobbleSpeed and wobbleScale to core layers Fixed attempting to play a null level when hitting confirm on the overall leaderboard Fixed leaderboard header brightness Fixed odd behaviour when scrolling down in a friends leaderboard Fixed another bug with scrolling friends leaderboards Attempt to fix build by removing huge uniform arrays from PlayerLocator.shader Added PlanetID struct to index planets Added options and exit game planets Planet movement tweaks Removed OPTIONS button prompt from main menu leaderboard Added PlanetUIController as a base class for LeaderboardUIController Options menu is now attached to a planet Added full border around options and leaderboard UI Fixed navigating from the options menu Fixed broken button prompts for the options menu Tweaked planet wobbling Added spinSpeed property to core layers Options icon now spins Total score / options / exit planet borders are now thinner Options page can now use localisation strings Added localisation strings for main options page Added localisation strings for audio options Added LocalisedString struct so that translations are performed implicitly Added localised strings for video options Added localisation strings for control options Made inactive toggle options a bit more visible Leaderboard and options now re-use the same canvas Planet UI refactor Fixed exit game planet UI dimensions Glow effect is now applied to the options menu Leaderboard items are now anchored from the top Options pages can now have different widths Fixed leaderboard entries overflowing vertically Planet handler is now on every stage Renamed LevelSelectData to PlanetMenuData Pause menu planets can now show / hide Planet links can now be hidden Fixed camera when paused Planets / planet links are now drawn above most stuff Can now navigate the pause menu Fixed pause menu leaderboard button prompts Exit option in pause menu now links to the main menu Added actions when pressing escape in the main menu / when paused Added restart option to pause menu Fixed pause menu on incomplete levels Reduced planet wobbling :frowning: Improved pause menu positioning Fixed planet UI connector sometimes being detached Fixed weird planet navigation when a non-stage planet is selected Merge branch 'master' into new-menu Menu option cores now only animate when selected icons on left for custom stage Merge branch 'new-menu'
7 Years Ago
updated jenkinsfile
7 Years Ago
pxc transform effect animates pxc effect anim is more circular oracle pxc tweaked side bullet serif fonts bullet recipes specify their impact effect
7 Years Ago
tweaked custom stage instructions diagonal direction rotations for pxc etc new ring boss pxc ring shield repelled from center ring stage center repels player ring boss mine attack pxc wavy shader effect fixed temp effect stutter tweaked pixelchunk physics pxc shader properties can be set per-pxc jail stage fixed infinite loop when bullet keyframe duration is 0 changed how patternNum param gets handled stop sentry pattern when sentry despawns sentry bullets aim at player transform ring pxc effect option to transform filled ring Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed issue with special pixel types being registered more than once
7 Years Ago
missiles blink on border border warning function clamp instructions to cam bounds new laser form1, laser cores rest of new laser art
7 Years Ago
changed ingame timer a bit fixed timer not using raw dt
7 Years Ago
border warning bullets have border warnings bullets heading toward camera view have more warning glow fixed border overlap player locator glow lerps color fix player temp effect stuttering destroyed pixels have subtle fade out effect
7 Years Ago
leaderboard remembers mode missile stage missle rotate missile moves toward player fixed timer jittering hooked up changelog fonts again missiles return to bounds to track player unit repulsion circles composite repulsion circle hitboxes unit form overall radius fixed gun sometimes shooting through melee pixels missile thruster effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
show all leaderboard modes bunch of font stuff, Noto used for everything removed more fonts
7 Years Ago
switched font used for numbers tweaked menustage level visual layout added some Noto fonts, changed leaderboard UI to use them Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity changed font on overall leaderboard
7 Years Ago
deactivate cheat button even more
7 Years Ago
changelog, incremented progression
7 Years Ago
fixed satellite FSM
7 Years Ago
aim instruction tweaked for mouse controls fixed intro divergence skip instructions if destroy parts before hit core dotted arrows, etc reset selected level if havent completed
7 Years Ago
instructions are based on current input method effect bullets dont require a recipe arrow arrow points during tutorial
7 Years Ago
tweaked level layout
7 Years Ago
instructions switches sides
7 Years Ago
pxc collision warning removed cheat button, incremented progression
7 Years Ago
single tutorial text object instruction input time more instruction sequencing intro form 1 damage instructions