userRyleigh Kostashcancel
branchSpaceUsurperUnity/mastercancel

1,549 Commits over 2,496 Days - 0.03cph!

7 Years Ago
vibration strength option toggle controller vibration option
7 Years Ago
fixed laser-player collision bug
7 Years Ago
fixed bullet shape lerping parellel bullet pattern shape
7 Years Ago
bullet collision uses fixed shape sizes instead of dynamic
7 Years Ago
debug console text save damaged replay even instead of armor switch
7 Years Ago
added free mouse aiming option
7 Years Ago
incremented progression
7 Years Ago
some balance changes
7 Years Ago
tweaked repel slowmo time
7 Years Ago
added cheat text
7 Years Ago
renamed FIRE MODE to BRAKE
7 Years Ago
bullet bounds not checked until entered arena tentacle form 1 tentacles only 2 forms for now
7 Years Ago
temp effect while having powerup shield improved powerup bullet and tentacle bullets falling rain attack swarm attack
7 Years Ago
fixed bug with adding prereqs improved slowmo when getting hit or getting powerup
7 Years Ago
pixelgroups drop powerups couple sfx tentacle anims
7 Years Ago
reverse accel Merge branch 'master' into staging reworking powerups disperse powerups Merge branch 'master' into staging just a single player damage powerup type shooting powered visuals tweaked player properties follow player strength & radius pixelgroups can have death powerups player laser turret fixed unit respawning timer bug menu default stage Merge branch 'master' into staging removed some debug lines
7 Years Ago
removed some debug merge
7 Years Ago
select 1st stage when try to select nonexistant planet
7 Years Ago
fixed octopus fixed satellite fixed mine layer Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
menu stage as default
7 Years Ago
tweake level layout a bit
7 Years Ago
follow player percent func new controllable turret attack
7 Years Ago
disabled old mute controls octopus form 2 dual bullets wheel attacks
7 Years Ago
tentacles shields removed tentacles stage from menu for now cause it has no attacks Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
some level tweaks Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity octopus studs
7 Years Ago
workin on tentacle corecontroller
7 Years Ago
pattern mirroring params better octopus f1 orb patterns int modulo playmaker action fixed pattern random degrees working with patterns that aim at player tentacle form 0 tentacles form 1 tentacles form 3 right bumper for options menu
7 Years Ago
octopus f1 orb attack octopus f1 following repel bullets
7 Years Ago
pattern numVolleysFunc
7 Years Ago
bullet opacity bullet acceleration func octopus f0 tweaks
7 Years Ago
octopus f0 patterns fsm loop num can be used in pattern functions bullet absolute angle property, bullet loopNum
7 Years Ago
repel bullets shake & vibrate pattern shoot delay modifier pattern forward spread modifier
7 Years Ago
pattern num volleys modifier only negative bullets cause danger slowdown and push
7 Years Ago
pattern rotation speed modifier param slowmo bullet adds invuln, invuln only blocks negative hit effects pattern num bullets in volley modifier
7 Years Ago
fixed another issue with pattern starting rotation improved slowmo bullet effect force octopus purple bullet pattern
7 Years Ago
removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f
7 Years Ago
removed non-relative mouse aiming
7 Years Ago
fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls
7 Years Ago
relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player
7 Years Ago
patterns can exist until all child bullets have despawned
7 Years Ago
bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them
7 Years Ago
stage bulleteffect handler bullet keyframe effects, repel player/bullets
7 Years Ago
gun starting angle fixed player mine gun
7 Years Ago
chainedgun pxc colors chained level on menu
7 Years Ago
mass affects physics force chainedgun 3rd form patterns
7 Years Ago
armor opacity depends on layer, base armor doesnt have to be default playmaker callmethod repeat toggle for clarity combined wait time in fixedcallmethod chained gun setheavy
7 Years Ago
invuln spiral pattern
7 Years Ago
improved chainedgun patterns
7 Years Ago
hack so cores/pixelgroups line up better with pixels chainedgun states and laser