1,605 Commits over 2,618 Days - 0.03cph!
can add speech bubbles to parts, auto despawned when part destroyed
pixelgroup numTimesHitProtected, some more intro speech bubbles
Merge branch 'master' of SpaceUsurperUnity
some octopus speech bubbles
Merge branch 'master' of SpaceUsurperUnity
trench patterns etc
fix invasion boss repulsion circles
fix invasion boss getting stuck on behaviour
clear charging patterns on setup
Merge branch 'master' of SpaceUsurperUnity
fixed a possible divergence
laser trap
orb trap
storm trap
tentacle centipede trap
Merge branch 'master' of SpaceUsurperUnity
frame bouncer trap
changed hunter boss form 2 movement
claw spike trap
more claw spinner pattern variants
hunter spider trap
trench vine trap
part numTimesHit
fuse bomb trap
onion trapTurn
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
mech laser trap, letterbox colors
can see stage state by holding H
pixelchunk explode, trap, egg sfx
bullet.isStrictlyVisual
more debug settings
can hide cursor
debug powerup controls
more storm patterns
misc polish
improved storm return and other patterns
storm spinner variety
added some more json math functions
campaign 2 levels spawning invasion ships, storm changes, etc
claw eggs
turret tweaks
Merge branch 'master' of SpaceUsurperUnity
frame eggs
laser eggs
storm eggs
trench traps
changed egg movement
egg spawning in campaign 1
changed convert
Merge branch 'master' of SpaceUsurperUnity
patternTime increases for Manual patterns
egg explodes eventually
tutorial progression events
part HitFlashColorDamaged
cleaned up trap
can change pixel shader properties from json
eggShield
fix cannon nullRef
hopefully fixed parts-falling-off bug for good
better trap spawning
renamed sfx params to Modifier
playsfx maxDistance modifier param
part patternSfxDistanceMultiplier
storm trap, fixed bullet child rotation
trench trap
tweaked trench trap patterns
looping trap sfx
un-reverted Pxc changes
brightened some trench form 1 pixels
trap timer text
onion balance
egg powerup handled better now
double powerup eggs; powerups that arent chosen fade out slower
storm following orb looping sfx
tweaked storm orb sfx
looping sfx
looping sfx example
balance changes, frame/fuse/hunter/etc
trench stage balance
fuse egg
claw eggs
changed mech turret
working on trap
Merge branch 'master' of SpaceUsurperUnity
more trap
track subclass
menu new logo
tentacle eggs and revenge bullets
more eggs and revenge bullets in other bosses
invasion egg
fuse egg issue
tutorial polish
trench eggs
onion eggs, tweaks
hunter eggs
new turret control method
laser robo req to kill form 2
octopus boss changes, bubble grid is a curse, etc
egg implosion repels bullets
laser egg and cache laser params
laser boss changes, scope is now a curse pattern
generic powerup pattern
reworked all powerup bullets
improved egg movement
egg powerup moves properly
Merge branch 'master' of SpaceUsurperUnity
removed debug
octopus starts on first form again
curse bullets sound more evil
fix frame toggleMines
Merge branch 'master' of SpaceUsurperUnity
changed egg movement when hit
force-respawn pixels that werent spawned
Merge branch 'master' of SpaceUsurperUnity
reduced curse code duplication, made them more negative looking
Merge branch 'master' of SpaceUsurperUnity
game analytics, tweaks
Merge branch 'master' of SpaceUsurperUnity
json include bug, etc
Merge branch 'master' of SpaceUsurperUnity