userRyleigh Kostashcancel
brancharcade/ovrcancel

358 Commits over 92 Days - 0.16cph!

9 Years Ago
fix for C# games not running
9 Years Ago
added docs for Tilemap.cs
9 Years Ago
more docs
9 Years Ago
added docs to Graphics.cs and Graphics_Serialization.cs
9 Years Ago
added docs for Text.cs
9 Years Ago
added docs for Sprite.cs
9 Years Ago
untracked Pngcs meta file
9 Years Ago
added docs to Entity.cs
9 Years Ago
added docs to Stage.cs
9 Years Ago
doc test
9 Years Ago
untracked Pngcs meta file
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
9 Years Ago
[ultimate_soldier] fixed some money stuff
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
[ultimate_soldier] fixed civilian not loading base class sounds
9 Years Ago
[ultimate_soldier] more sfx
9 Years Ago
[ultimate_soldier] starts with title screen again
9 Years Ago
[ultimate_soldier] cam shake when shooting
9 Years Ago
[ultimate_soldier] diff colored walls
9 Years Ago
[ultimate_soldier] player spawns in center of shop room
9 Years Ago
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
9 Years Ago
[ultimate_soldier] floater text when saving civilian
9 Years Ago
[ultimate_soldier] a bit of fading, janky though
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
SetLayer checks to see if renderable exists
9 Years Ago
[ultimate_soldier] guns wont shoot when throwing them into buttons
9 Years Ago
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
9 Years Ago
[ultimate_soldier] some mission progression stuff
9 Years Ago
[ultimate_soldier] fixed a crash for very small levels
9 Years Ago
[ultimate_soldier] fixed appearance of entrances
9 Years Ago
[ultimate_soldier] intermission stage has a shop
9 Years Ago
[ultimate_soldier] player cant leave mission through entrance
9 Years Ago
[ultimate_soldier] AI soldiers aim in the direction they are moving
10 Years Ago
[ultimate_soldier] added another civilian sprite
10 Years Ago
[ultimate_soldier] changed starting loadout
10 Years Ago
[ultimate_soldier] added Loadout and IntermissionStage
10 Years Ago
[ultimate_soldier] single room levels no longer crash
10 Years Ago
scene GUID keeps bugging me that it has changed
10 Years Ago
[ultimate_soldier] refactoring, swat team persists across stages
10 Years Ago
[ultimate_soldier] added a bomb on each level for time pressure
10 Years Ago
[ultimate_soldier] player & swat start in the entranceway
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] exits no longer block gunshots
10 Years Ago
[ultimate_soldier] created title stage
10 Years Ago
[ultimate_soldier] revamped how player energy & dashing work
10 Years Ago
[ultimate_soldier] civilians dont follow SWAT they cant see
10 Years Ago
[ultimate_soldier] changed the way soldiers decide where to spawn
10 Years Ago
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
10 Years Ago
[ultimate_soldier] civilians leave the level