358 Commits over 92 Days - 0.16cph!
fix for C# games not running
added docs for Tilemap.cs
added docs to Graphics.cs and Graphics_Serialization.cs
untracked Pngcs meta file
untracked Pngcs meta file
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
[ultimate_soldier] fixed some money stuff
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed civilian not loading base class sounds
[ultimate_soldier] more sfx
[ultimate_soldier] starts with title screen again
[ultimate_soldier] cam shake when shooting
[ultimate_soldier] diff colored walls
[ultimate_soldier] player spawns in center of shop room
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
[ultimate_soldier] floater text when saving civilian
[ultimate_soldier] a bit of fading, janky though
Merge branch 'master' of github.com:Facepunch/arcade
SetLayer checks to see if renderable exists
[ultimate_soldier] guns wont shoot when throwing them into buttons
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
[ultimate_soldier] some mission progression stuff
[ultimate_soldier] fixed a crash for very small levels
[ultimate_soldier] fixed appearance of entrances
[ultimate_soldier] intermission stage has a shop
[ultimate_soldier] player cant leave mission through entrance
[ultimate_soldier] AI soldiers aim in the direction they are moving
[ultimate_soldier] added another civilian sprite
[ultimate_soldier] changed starting loadout
[ultimate_soldier] added Loadout and IntermissionStage
[ultimate_soldier] single room levels no longer crash
scene GUID keeps bugging me that it has changed
[ultimate_soldier] refactoring, swat team persists across stages
[ultimate_soldier] added a bomb on each level for time pressure
[ultimate_soldier] player & swat start in the entranceway
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] exits no longer block gunshots
[ultimate_soldier] created title stage
[ultimate_soldier] revamped how player energy & dashing work
[ultimate_soldier] civilians dont follow SWAT they cant see
[ultimate_soldier] changed the way soldiers decide where to spawn
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
[ultimate_soldier] civilians leave the level