3,028 Commits over 3,867 Days - 0.03cph!
scroll of confetti
right clicking aim target cancels aiming
view wielded item info hotkey
can aim at inventory cells
inventory debug drawing and floaters
fix rugby charge
potion breaks when hitting thing
fix tree fruit visibility
perception stat, etc
multiline stat descriptions
simplified damage/attack/strength
scroll of displace
invis opacity for seen things
refresh player vis when invis / sight block changes / etc
fixed some vision race conditions
invis wielded rendering
hide invis tree fruit
show invis wielded item only to owning player
correct behaviour when wielding thing hits
better tree dropping, etc
invisibility potion
blood puddle
VfxOpacityLerp
cant select invis things, dont drop blood on blood
tree hp
axe
fix NoLongerWieldedBy callbacks
IconPriority
player icon priorities
speed potion
medicine potion
mutation potion
stunned effect
potion breaks on target gridpos
halluc fixes etc
halluc polish
char icon tooltip
nothing equipped tooltip
more halluc tooltips
can see some floaters when blind and adjacent
rubgy ball
animate moving to unseen pos
mushroom poison
potion of blindness
sleeping potion
confusion mangles text
wake sleeping thing when bumped into
confusion can change move dir
more confusion aiming
hallucination
scroll revealing
hud fixes
fix floater offsets
more ui fixes
separate move/shake offsets
floater offsets
W10Emoji font
windows 10 emoji font
better fog of war
z-index tweak
hud overhaul
new floaters
more tooltips
poison potion
energy potion
cleanup tattoo offsets
unid scroll names
unid potions
potion tweaks
ui tweaks
cigarette, durability, etc
smoking charisma buff
refreshment
juicebox
scroll of telekinesis
unidentified scrolls
better flee behaviour
FearedThing
scroll of fear
fall into hole to next level
fade in/out levels
simplified thing level changing
prevent thing from moving onto itself
move/fall anim tweaks
can bump things with joystick
tree random drop
remove . from descriptions
more fruits on trees
fix bug when projectile went out of bounds
removed ShouldLogBehaviour
fearful component
refactored callbacks when destroying a wielded item
enemy detection considers target stealth
thing.HasFlag
VfxFly
tree wielded item
enemy alerts when player in range
lose target after time
remove floater
joystick item
stealth stat
level names
nearby panel bg color
accessory/nearby tweaks
moved pathfinding to thing, etc
highlight equipment when mousing over equip panel
highlight unusable items in red
academic cap
fixes
level name label
equipment bg icons
teleport book
change mana icon
more intelligence ui stuff
bow requires energy
fix camera bug, change teleport icon
stamina
cooldown component
energy regen
ChatDisplayIcons, use failure log messages
unfocus chatbox when clicking stuff
ability names
spending mana
mana potion
health potion
change health potion sprite
energy drink
teleport scroll
can change inventory width, etc
backpack
max health stat
thing TattooData
book of blink
fix backpack error
misc improvements
stat container bars
stat isModifier
GetThingsWithinRange
server debug drawing
enemy line of sight
item cooldown ui
prevent use when on cooldown
trait label
can show other stats on char panel
energy and mana stats
fix stats and traits networking
hp bars
equip tweaks
onMoveOnto etc callbacks
explosion floater
use/aim queued actions
start aiming clears queued action instead of queueing itself
blink radius
arrow projectile
OnAddComponent etc
trait tattoos
OnChangedGridPos
blink floater
bow
thing tattoos, double click nearby thing to pick up
pick up tooltip
select target aiming cell
target cell pin
aiming target cells refresh when relevant gridthings change
more cursor stuff
stop aiming when acting
wielding panel
wielding tooltip
aim icons
pointer cursor
different cursors, drag to chat, etc
more wielded thing dragging ui interactions
aiming
can click aiming cells
cell aiming
can queue throw action
aim icons
floater parent
equipment on/off floaters
only send floater to players on same level
floater vector2 offset
floater scale
floater text and offset
damage floaters
ui changes, description, font
prevent interacting in OOB gridpos
fix stat clamping
use item
action component
z-index fixes for selection and fog
sight stat
item callbacks, vision items
stat min max values
stat display
more info ui
api fixes
char hotkey
dont show info panel unless necessary, stat tooltip colors
hand outline, cleanup
some api fixes
Merge branch 'main' of sbox-2dtest
refresh vision on changes
rename status to component
ui debug line
api fixes
more debug drawing
visibility
fov
doubleclick, cleanup
refactor some player stuff out of Game
added movement cooldown to more actions
tweak character panel
MoveThingTo refactoring
refactor SwapGridThingPos
player QueuedAction
inventory hotbar
more inventory ui
can drag wielded thing, grid size fixes
drop item, fix for moving inventory items
rename project, some inventory fixes
equipped thing
removed gridtype from player flags
equipment UI interactions
wieldable panel interactions
cleanup
flags and depth tweaking
squirrel death
simplify spawning
🚪🕳
Level
level switching
more level stuff
pathfinding
hp
restarting
only adjust camera along movement axis
camera pixel offset
camera movement
cleanup
can see up things to one square outside camera bounds
chatbox
barrel
scrolling camera
proper camera centering
expanded inventory panel
tweaked logging
player outline stuff
hack for flickering nearby cells when picking up thing
refresh nearby/inventory only for local player
drop dragged nearby item when moving
character panel
drag and drop things 🤏
drag icon
drag icon opacity fading
fix mouse actions on nearby things
cleanup
shift-click to pickup/drop