3,028 Commits over 3,867 Days - 0.03cph!
gridcell solid tag
fix thing stacking order, nearby scrolling
flicker panel hack for nearby things when player moves
tweak solid appearance
nearby panel, flag helpers
can pick up nearby items
fix bug with things that have the same icon
right-clicking
can drop items
fix z-index
remove player pawn on leave
inventory per player wip
fix inventory gridmanager
refresh unselected thing
deregister player gridpos on leave
can select things
ThingFlags
thing DrawDebugText position
thing DebugText
can click grid bg
prevent rendering panels for removed things
reworking gridpanel
more reworking
cleanup
fix vfxscale
clientside vfx
more client vfx
inventory panel
multiple grids, generic gridmanager
thingstatus, nudge
flicker panel hack for tooltips
vfxslidestatus
vfxshakestatus
vfxscale attempt
SetIcon
ui layout
fade out log messages
grid fixes
remove GridCellBg
z-index etc
thing transform
victory
crate
enemy xp drop range
magnet
player revive
fix boss hp bar persisting
boss sfx
boss charging
runner sprites and sfx
boss
boss healthbar
boss
spitter sprites
exploder sprites
charger sprites
freeze sfx
spiker visuals
spiker sfx
ballpit money fix from thornBush
ballpit - thornbush fix for converge indicator
make deathTimeScale nonzero to fix player death speech
FreezeShootStatus
more freezing statuses
freeze burn status
runner enemy
enemy spike
fix spike pos
push strength
burning vfx only on client, frozen status
enemy timescale
sfx
clear death panel on restart
dash improvements
fire sfx
more sfx
sound wip
Merge branch 'main' of sbox-2dtest
sound positioning
sfx etc
health pack
health packs
remove debug
remove info panel
tooltip tweaks
last ammo damage status
fire spreading
round damage numbers
some fire statuses
only need 1 req status, not all
thing heightZ
more fire statuses
dash cooldown status
some more statuses
burning enemy status
charger enemy
dust cloud effects
reroll button
spitter bullet
improve spitter bullet
hp bar delta
death ghost
spawn repel tweak
fixed doubled choice ui
only host can restart
spitter spritesheet
balance
more blood stuff
zombie subclass
num dashes powerup
player damage floaters
status panel max label
blood test
Merge branch 'main' of sbox-2dtest
merge
use TypeDescription instead of strings
NumUpgradeChoices
health regen
dash indicator ui
Update HUD.scss
some fixes and ui polish, BulletLifetimeStatus, etc
dmg powerup, etc
more statuses
criticals
crit floaters
ui restarting fixes
Merge branch 'main' of sbox-2dtest
Merge branch 'main' of sbox-2dtest
shadows
death ui
death tweaks
status level num label
status tooltip level
status upgrade description