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claw background
frame background
hunter background
Merge branch 'master' of SpaceUsurperUnity
tentacle background
orb background
mech bg opacity
fuse background
trench background
onion background
intro backgrounds, some hard tutorial stuff
can specify background spawnBounds
octopus bg tweaks
mech background
finish claw diff scaling
Merge branch 'master' of SpaceUsurperUnity
octopus background repro
fixed issues with orb grid collision
orb difficulty scaling
claw difficulty scaling
powerup pickups are closer to losing player
some orb diff scaling
Merge branch 'master' of SpaceUsurperUnity
ball pit tweaks !redux
start shop with 1 kiosk
ballpit repurchasable shop items
repurchasable spawns after phase 4 !redux
claw nightmare pixels
frame nightmare pixels
Merge branch 'master' of SpaceUsurperUnity
laser nightmare pixels
storm nightmare pixels, fix pxc effects causing 2nd form error
invasion nightmare pixels
intro boss nightmare pixels, easy/hard stage descriptions
mech nightmare pixels
fuse boss nightmare pixels
trench nightmare pixels
onion nightmare pixels
hunter nightmare pixels
nightmare invasion campaign setup
tentacle nightmare pixels
orb nightmare pixels
bump money powerup
onPlayerRevive status effect property
bump money core
Merge branch 'master' of SpaceUsurperUnity
octopus nightmare pixels
mech background
octopus fg clouds
more ball pattern variety
Merge branch 'master' of SpaceUsurperUnity
stop spiral pattern when fight phase is over
luck powerup
sticky gutter powerup
Merge branch 'master' of SpaceUsurperUnity
dont unlock achievements on easy mode
Merge branch 'master' of SpaceUsurperUnity
made red balls more noticeable
Merge branch 'master' of SpaceUsurperUnity
vomit powerup
removed freeze from shop and added vomit
tweaked some icons
homing indicator
snipe powerup
remove debug patterns !redux
remove frame debug pattern !redux
fix player stuck on middle wall
ballpit tweaks !redux
weighted random for shop kiosk
fix autoball indicator
added some new powerups to shop
fix abundance indicator
fix rebound on skip bullet
improved some descriptions
bump strength indicator
submit ballpit scores !redux
powerup aimers hide while player dead
Merge branch 'master' of SpaceUsurperUnity
more powerup indicators
more passive indicators
more passive powerup indicators
laser aimer
giver speech styling
more giver speech
redirect direction visual effect
scatter arrows
gather arrows
converge arrows
reverse arrows
replace powerup vfx effect tweak
passive vfx
scatter vfx pattern
Merge branch 'master' of SpaceUsurperUnity
spiral pattern
laser powerup
endow powerup
autoball powerup
some status changes
giver speech
SpeechBubble can attract to player
phase fix !redux
Merge branch 'master' of SpaceUsurperUnity
trigger indicator patterns
gutter money passive
shop changes, more-shop-items passive
gutterball effect
shop prices/rarity
can skip buy phase !redux
ballpit shop randomization stuff
uncommon pattern
Merge branch 'master' of SpaceUsurperUnity
double powerups along with triple
ship speed visual effect
hit revenge passive
homing powerup
turret powerup
status effect triggers
hit spawn ball passive
tweaked shield break effect in ballpit
airstrike powerup
rarity categories
remote bumper powerup
fix buy phase ending too early
fix first bullet sometimes having zero radius, abundance powerup
barrier powerup
ship speed passive powerup
player2 keep powerups on death
fix volley/stream being wrong color
cant use most items during buy phase
buy phase timer tweaks
size up and size down passives
increase speed passive
balls swap color in middle
tooltip changes
floating tooltips
tooltip polish, description tooltips
tooltip styling
dont submit score in ballpit
player property keep status affects on revive
change powerup spawn chances
check if player 1 wins
blue/red subtypes are affected by abilities
item tooltips
powerup/money spawning
build !redux
build !redux
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
fix unit pxc render angle
buy phase
buy timer, game over
spawn items
pickups
subroutine issue test case
fix pxc renderposition when setting unit pos
volley & stream powerups, etc
fix debug text warning
gather powerup
converge powerup
redirect and scatter powerups
sweep and other powerups for ballpit
ballpit tweaks
fix error when hitting octopus
replace powerup
walls and background
powerup icons and reverse vfx
replace powerup vfx
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
enable post processing
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
change price if cant be afforded
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
money pickup
ballpit giver unit
shot pattern
change ball physics
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
reverse powerup
pattern onEachBullet callback
ball pit scores
ball pit respawns
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
ballpit money display
despawnWhenAnyPatternsRemoved pattern property
bullet isUnobtainable
shop bullet checks correct player
fix onion boss loading
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more ballpit stuff
tentacle pattern difficulty balancing