2,845 Commits over 3,683 Days - 0.03cph!
Deployed cd4b83ee with MkDocs version: 1.0.4
Deployed 87bdc4e8 with MkDocs version: 1.0.4
Deployed 87bdc4e8 with MkDocs version: 1.0.4
Deployed 87bdc4e8 with MkDocs version: 1.0.4
Deployed 87bdc4e8 with MkDocs version: 1.0.4
music tutorial
Merge branch 'master' of chippy-docs
removed redux for build error
Merge branch 'master' into release
removed redux for build error
Blog post wip
auto subscribe to quartet and crossfire
created redux levels
disable redux in standalone
Merge branch 'master' into release
disable redux in standalone
auto subscribe to quartet and crossfire
moved keyboard lerp speeds to player config
Merge branch 'master' of SpaceUsurperUnity
tweak sfx max distance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
check currform == null when removing speech bubbles
player lookSpeedPercent modifier
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
edited some sprites
initial stage -> none
player status velocityModifier
player facingSpeedMultiplier modifier
added parallel/fan num properties for bullets
tweaked slowmo visual effect
circle-line intersection utils func
made unused Level param more useful
whitelisted lastpos & movedelta
unit funcparams
auto subscribe to invasion easy mode
misc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
remove GA gameobject
fix wrong number of shield bubble effects showing
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix error when killing ship3 on storm/tentacle
fix error when killing ship3 on storm/tentacle
fix pixelgroup becoming invulnerable instead of being destroyed
fix pixelgroup becoming invulnerable instead of being destroyed
Deployed cd29af6d with MkDocs version: 1.0.4
crossfire new cores, tweaked pixel colors, boss disconnect effects, etc
removed powerup position options
new crossfire menu core
removed some debug stuff
Merge branch 'master' of SpaceUsurperUnity
added analog stick deadzones to options
correct unit property names
unit calls hit handlers instead of pixelgroup
Merge branch 'master' of SpaceUsurperUnity
tweaked and assigned pixels
Deployed cd29af6d with MkDocs version: 1.0.4
added some audio, bullet, pattern stuff
Deployed 6da1e244 with MkDocs version: 1.0.4
Deployed 6da1e244 with MkDocs version: 1.0.4
new example plugin included with build