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13,867 Commits over 1,552 Days - 0.37cph!

4 Years Ago
Warning spam cleanup
4 Years Ago
Bind CCollisionProperty Grab collisionproperty on ModelEntity
4 Years Ago
Ghost Model: define bounds hull Player - update physics hull after model set player: don't UTIL_SetSize Shoot lasers from alternative eyes
4 Years Ago
Added prediction scope
4 Years Ago
Added Player.IsLocalPlayer Particle system attachment basics
4 Years Ago
Citizen export test Rust export test Unity prefab/material to Source2 export script
4 Years Ago
Testing webhook
4 Years Ago
Testing webhook
4 Years Ago
Move PropertyClass Move PropertyClass to game Added LibraryClass, NetworkClass Correctly tick WriteNetworkEntities Entity derives from NetworkClass Network PlayerController (mockup) Fix NetRead/NetWrite now public PlayerControl is set serverside and networked down to client Library class lookup dictionary Debug remove Don't shoot when dead
4 Years Ago
Bind Get/SetLifeState Strip unused damage stuff from native Added Entity.OnKilled Fixed Player.Local not getting null when player destroyed Remove gamestats Gamemode picks our respawn point
4 Years Ago
Can't make GLST's for sandbox right now so use the DS Ip instead of steamid Allow access to System.Nullable Add Panel.BindToMethod Add Entity.Health Create MethodBind.cs Health UI
4 Years Ago
Fixed UTIL_GetLocalPlayer in shatterglass server Apply prediction rules to EmitSound
4 Years Ago
Enable Steam Sockets Added option to join Garry's SteamId Added DamageInfo
4 Years Ago
Debug print fixes
4 Years Ago
Fixed exception in Trace.Ignore TraceResult propertly returns the hit entity Health + TakeDamage binds Do actual damage in test addon gun (shatter glass etc) Asset updates
4 Years Ago
Implement .Ignore( ent ) for traces
4 Years Ago
Entity.Rot PlayerController.Rot Citizen skin tweaks
4 Years Ago
Moved codegen .gen folder to addon root (it's only used for diagnostics right now) Update .gitignore Content List is flat and organised by type instead of folder based
4 Years Ago
Addon dependancies caps insensitive Add Content to Sandbox.Generator Citizen addon: generate code so we get a content list MyAddon - depend on citizen, use generated content path
4 Years Ago
Buffer up native console prints until newlines Disable ESP Clean up this code
4 Years Ago
Move hotloadmanager into Gamedll
4 Years Ago
Bot code Entity Flags binds Create EntityFlag.cs
4 Years Ago
Fixed eye angles on server
4 Years Ago
Allow model Just In Time loading Add CBaseModelEntity binds Crash todo in CModel::SetupAttachmentTransform Bind CSkeletonInstance Tweaked managed entity creation order so we can do stuff in Spawn Added ModelEntity Player derives from ModelEntity Don't call SetCollisionBounds from native baseplayer
4 Years Ago
PET: Don't give us any of the mod mismatch warnings
4 Years Ago
Test light impact, sound impact
4 Years Ago
Added gameglue Added Decals class Glass fixes Fixed exceptions due to LIGHTING_ORIGINS 0 testmap update Compiles
4 Years Ago
shatterglass materials/textures
4 Years Ago
Added "decalSpecularExp" to sheet.h so decal sheet will build
4 Years Ago
decalstests
4 Years Ago
Created IRuntimeAsset (this is bad naming, review) SoundEvent now an IRuntimeAsset, so static definitions get full name and are created at loadtime
4 Years Ago
Compiled sounds Added JsonToKeyValues3 to EngineGlue Added Entity.EmitSound Create keyvalues3.def Create soundeventmanager.def WIP can define sound events in code
4 Years Ago
A bunch of Rust sounds Deleting these soundstacks Deleting these soundevents Add soundstacks_hlvr_core to the manifest
4 Years Ago
post process test
4 Years Ago
Added Player.Input Added Player.Tick Warn us about not precached stuff instead of popup assert GetParticleSystemIndex by default calls FindExistingResourceByNameLoadingJustInTime Interop gen treats anything starting with global as a global Bind DispatchParticleEffect Test tracer/impact particles
4 Years Ago
Fixed panorama keybinds not being set (hardcoding them in CUIInputEngine::ReloadKeyBindings instead)
4 Years Ago
Tool maps
4 Years Ago
ghost
4 Years Ago
Fixed modeldoc not opening models Updated testmap more rust models Unused
4 Years Ago
smg viewmodel
4 Years Ago
Removing unusable tools
4 Years Ago
contentbuilder, reconstruct addon path when copying compiled files If we have a content_src but no content, create it Don't tother adding not in leaf tags to stuff
4 Years Ago
Hammer compilation fix These binaries are part of sbox_game now Updated testmap source
4 Years Ago
Don't upload core_src to steam :D rebuild_all.bat for mods _src reference content compiled don't upload addon _src folders to steam Create user_keys_default.vcfg
4 Years Ago
vfxcompile - rejigged to compile to the core folder regardless of 'mod' folder
4 Years Ago
core content Unused
4 Years Ago
Fold sbox into core
4 Years Ago
Fixed contentbuilder with addon paths
4 Years Ago
Include ResourceCompiler contentbuilder works in root _src folders contentbuilder deletes orphans properly instead of trying to use p4 include contentbuilder in sbox_game
4 Years Ago
Fixed addon system shitting itself if a path had caps in it