243,387 Commits over 3,898 Days - 2.60cph!
[block_party] created Particle class
checking in the unarmed view model prefab.
Made a shitty little death effect.
The animals now use mecanim blend tree to synchronize their playback rate to their movement speed.
Slight post tweaks and texture rearrangement.
Fixed animal attack targeting.
added 1st person shoving animation/ running/ punching animations.. Can now relive my highschool experience.
Animal sense now uses generic stimulus objects.
Rollback displacement alpha changes
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
Fixed displacement alpha being inverted in Hammer
Added Build_Tools.bat to build Mapping and Modelling tools
Added detail.vbsp for hammer
Updated garrysmod.fgd to use new icons
Added icons for the fgd
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
Toned down head swing/bounce effects on melee weapons
Steering is now a low level animal function.
tweaked the 1st person punching animations
added 1st person anims for picking up / dropping items
added 1st person anims for walking / running
[block_party] changed when smile block goes invisible in each phase