243,729 Commits over 3,898 Days - 2.61cph!
Fixing NRE's in dedicated server (Please review these changes @andererandre)
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl
Fixed pvt pre-pass raymarching wrong near-plane clipping
Refactored pvt code for hot reload friendliness and cleaned up dirtier parts
Raised pvt aniso level to 8 by default
Base pvt pyramids are now compressed
PVT now scales according to quality settings and available vram
Added two secondary materials and textures for skin comparisons.
Items can now override crosshair and use button to show information
Show information and override use when lock is held
Now generates curbs on intersections but it's a bit messy. :(
Added revolver player anims
Edited wm_rock prefab ( target bone is now l_prop)
Added test caves
Protocol++
Added player anims to holdtype overlay player controller
more .meta changes to player anims
Added IK set weight anim events to rock & pickaxe player anims
Added crosshairs
If context menu has one option, just select it
Show menu option on crosshair if only one option
Show "menu open" on crosshair if multiple options
Show "pickup item" on crosshair if pickup is the only option
Improved the skin on first person arms, and main character model.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Added custom resource type example.
Added custom resource type example.
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
End caps now generate meshes.
Added cacti to decor spawn
Added kinematic rigidbodies to all cactus prefabs
Various cactus prefab adjustments
Time of Day update to 2.1.1 prerelease 2
Turned Sun Shafts resultions down to medium (fixes orange smear in editor)
Re-enabled horizon clouds (aren't broken)
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
added LODs to the burlap gloves/shirt/shoes
Merge branch 'master' into networking
Merge branch 'master' into networking
clients can request to release control from the owner cabinet
clients can request to release control from the owner cabinet
added userprefs.meta to gitignore
added userprefs.meta to gitignore
fixed the wolf prefab on the MenuBackground scene
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Screens now automatically resize to match the aspect ratio of the game.
Screens now automatically resize to match the aspect ratio of the game.
Merge branch 'master' into networking
Merge branch 'master' into networking
Games can now specify their own resolutions and update rates.