243,755 Commits over 3,898 Days - 2.61cph!
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Don't initialize PVT on dedicated server (!)
Disabling dynamic batching (fixes floating trees)
Fixed up coroutines and added a test.
Fixed up coroutines and added a test.
Added idle_stand to revolver idle source file
Added ammo_pistol, pistol_revolver
updated player revolver anims
Massive refactor, start of coroutines.
Massive refactor, start of coroutines.
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
Added lean, ironsights, lower to eoka/waterpipe
Added waterpipe shotgun (wip)
Added eoka pistol (wip)
Added thompson (wip)
Fixed broken item names in SupplyDrop
Fixed errors in trigger when shutting down
adding chest plate armour
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen.
Added crosshair
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen.
Added crosshair
UVs are a little better but they're still not great.
No longer need gizmos for most of the drawing tools.
Intersection mesh now has a material and mesh collider.
Made the Thompson LOD3 lower - max file.
Made the Thompson LOD3 lower.
Added Stage<TGame> class extending Stage for convenience.
Added Stage<TGame> class extending Stage for convenience.
Fixed trousers not removing the censor cube
Added 'censornudity' convar (default false)
Stop looting if moved away from source entity, or source entity destroyed
Fixed player preview being in a weird pose, having feet cut off
Tweaked how harvested items are awarded to the player
Added editor option to reload item list
Added human skull, wolf skull, spoiled apple
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
Thompson rust_reboot submit of the world and view models. LODs are done, scale and pivots should be sorted too.
Thompson rust_art submit of the world and view models. LODs are done, scale and pivots should be sorted too.
Added car package made from the Unity sample assets. Using it to test the mesh colliders but will add it to the demo scene.
Happy green success bar now shows after outputting a compiled package.
Happy green success bar now shows after outputting a compiled package.
Fixed some mistakes in the test game.
Fixed some mistakes in the test game.
Added a bunch of Dan's props
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Added references to ClearScript.
Added references to ClearScript.
changed mask settings on head flinch
Fixed terrain holes showing up in the distance when the cave tops are culled
Made TerrainSkin work properly on the dedicated server
Added some null tests to TerrainCollision for scenes without TerrainMeta
Increased network ent view distance