243,682 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Changed spawn handler to have a density (# per km^2) rather than a fixed number per population
10 Years Ago
Merge from /main
10 Years Ago
Changed description and re-added all other games to EditorBuildSettings.
10 Years Ago
Re-added cursor capturing on click.
10 Years Ago
Audio now fades in upon start.
10 Years Ago
Pause menu now functions correctly, and added some basic particle effects.
10 Years Ago
Fixed terrain quality not being applied on initial scene load (Performance++)
10 Years Ago
Print confirmation when RCon is started
10 Years Ago
Fixed forest 4 tree 4 enjoying himself some post billboard fade invisible time
10 Years Ago
Finished basic trail.
10 Years Ago
Properly fixed the night texture (don't modify stuff in Third Party, use the duplicate material so that we can update without worrying)
10 Years Ago
10 Years Ago
Some tweaks to collisions and started work on a trail.
10 Years Ago
Fixed the terrible night stars.
10 Years Ago
10 Years Ago
10 Years Ago
finished the crouch/jog/run animations for the player holding a bow
10 Years Ago
Foundation update
10 Years Ago
One final sound effect tweak.
10 Years Ago
Some sound effect tweaks.
10 Years Ago
skinning updates to the player naked torso / head
10 Years Ago
Fixed seekers not reflecting the sun correctly.
10 Years Ago
chnages to holdtype anims
10 Years Ago
changes to pickaxe world model. Added quick hammer world model.
10 Years Ago
Fixed some issues with collisions.
10 Years Ago
Added dymanic znear Turn construct vision off when not holding a planner Hide debug building skin squares
10 Years Ago
Seekers now bounce off the player realistically.
10 Years Ago
Particle Dictionary - cache prefab names (speed)
10 Years Ago
Bolt rifle map changes
10 Years Ago
Bolt rifle material rename and tweaks. No longer uses skin shader.
10 Years Ago
Added foundation conditions
10 Years Ago
Added rigidbody to socket_handle
10 Years Ago
Foundation first draft, fixed wall collisions set to trigger.
10 Years Ago
Improved sounds and added some ambient music.
10 Years Ago
fixed hole in neck player mesh issue
10 Years Ago
Disabled PVT by default on Procedural Map, moving to a test scene for now Fixed Amplify Motion shader compilation errors on d3d11_9x target
10 Years Ago
Made beartrap, furnace, sleepingbag craftable Added railing component (low wall)
10 Years Ago
Minor tweaks to the terrain generator configuration
10 Years Ago
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10 Years Ago
Enabled procedural virtual texturing in TestLevel_PVT (fully enabled) and Procedural Map (toggle in terraingen) scenes
10 Years Ago
Added end caps to wall, window, door components
10 Years Ago
Merged procedural virtual texturing
10 Years Ago
Preparing test level materials for merge into main
10 Years Ago
Merged with base
10 Years Ago
Voice recording HUD notification Fixed voice playback not always working
10 Years Ago
Finished adding placeholder sounds.
10 Years Ago
Wolf corpse now gives animal fat
10 Years Ago
Simplified conditional models system Added conditional edges for window, door
10 Years Ago
Moved water fog volume to the water layer
10 Years Ago
Moved clouds and auroras to the sky layer