243,692 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Fixed wolf monument having some crazy offset relative to its root, clipping it into whatever is in its way
10 Years Ago
Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)
10 Years Ago
Some lantern and light source related files.
10 Years Ago
Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider) Made some preprocessing / parameter scripts auto-destroy on instantiate
10 Years Ago
adding player scripts
10 Years Ago
cleaned up a bit, switched to character controller
10 Years Ago
Added simple controls test.
10 Years Ago
Fixed BudgetBoy camera.
10 Years Ago
Textured sprite rendering now works, although pixels seem out of line.
10 Years Ago
Prefabbed the other animals Made animal model sets share an avatar Changed animal max texture size to 4096
10 Years Ago
Implemented basic untextured sprite rendering.
10 Years Ago
Fixed water not working proper
10 Years Ago
Fixed server compile error (minimal hotfix, there should probably be more of the view model code in #if CLIENT)
10 Years Ago
finished the remaining jog/run animations for the player holding the hatchet
10 Years Ago
Lower gun when running, jumping, swimming
10 Years Ago
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10 Years Ago
Tweaked lower pvt runtime configs; sorted base map bug; added base shader to nature/terrain/diffuse-pvt
10 Years Ago
Changed TerrainAnchor to use interpolated terrain height
10 Years Ago
Fixed monuments aligning to terrain normal by default Refactored & cleaned up decor spawn system
10 Years Ago
Fixed player model appearing to be falling when standing on edge
10 Years Ago
Should fix unofficial servers showing as official
10 Years Ago
Fixed prefab names
10 Years Ago
Scene2Prefab: If only one root prefab in scene, make it the root of the prefab
10 Years Ago
Made monuments spawn on server as well
10 Years Ago
Fixed some decor system and spawn filter fuckups
10 Years Ago
Started work on using a pool of GameObjects to render sprites.
10 Years Ago
Reorganized the decor spawn systems Added terrain anchor script that can be used to define terrain requirements for spawning a certain object Added list decor spawn type to spawn all objects from a list once Added test wolf monument to the procedural map
10 Years Ago
Can place foundations on rocks
10 Years Ago
Rendering basics implemented.
10 Years Ago
F2 osx/linux fix test
10 Years Ago
Quick script to set the prefabName on all prefab entities
10 Years Ago
Rock deploy test
10 Years Ago
Fixed grass footstep effects not being destroyed
10 Years Ago
Clear datatable before loading save Trigger can now convert collider into interesting object Remove all trigger entries on disable Fixed not being able to shoot through building window/door Added developer convar Should now be able to deploy fire etc on buildings Fixed constructvision becoming unresponsive when switching away and back Triggers all have layer masks now
10 Years Ago
Added custom editor for GameBehaviour.
10 Years Ago
Added command line argument to packager to package without the GUI.
10 Years Ago
Games now load correctly from compiled packages.
10 Years Ago
Games are now compiled before being packaged, although loading assemblies from packages hasn't been implemented yet.
10 Years Ago
Fixed player not swimming in water
10 Years Ago
Debug spam fix
10 Years Ago
F2 tweak menu osx/linux debug
10 Years Ago
Added TerrainMath colormap getters Fixed grass patches sometimes looking like someone's lawn (will miss those neat square patches) Fixed some minor spawn filter things (mainly changed all getters to interpolated versions thereof)
10 Years Ago
Ignore private.0 files
10 Years Ago
Changed default time to 6 AM again (i.e. time after server restart)
10 Years Ago
Viewmodel metal shader, glass shader, rough early lantern prefab (no light yet) for world placement and a random tree prefab.
10 Years Ago
Added lantern item as deployable.
10 Years Ago
Glass shader
10 Years Ago
Cubemap for viewmodels.
10 Years Ago
Testlevel update.
10 Years Ago
Fixed Furnace guide prefab having collisions.