userSam Pavloviccancel
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1,582 Commits over 1,430 Days - 0.05cph!

3 Years Ago
background property is a shortcut to background-image, remove debug messages
4 Years Ago
Fix managed textures being all forced TSPEC_SUGGEST_CLAMPS/T flags
4 Years Ago
Linear gradients default vertical
4 Years Ago
initial work on linear-gradient and radial-gradient
4 Years Ago
Fix TextureRTBuilder being created incorrectly Bind GetSwapChainTexture Bind GetSwapChainTexture all in C# instead so we don't have to recompile the entire engine, bind SwapChainHandle and SwapChainBuffer
4 Years Ago
Fix repeat borders
4 Years Ago
Add width element to border-image, fix stretch borders, new tests
4 Years Ago
Iterating on borders Finished API for border-image, still needs adjustments Update border-image tests
4 Years Ago
Initial progress of border-image Fix text opacity
4 Years Ago
Revert make TryReadLength ignore parentheses Correctly parse things, support multiple elements in SetBackdropFilter, add Saturate parameter to API Merge branch 'master' of sbox
4 Years Ago
Make TryReadLength ignore parentheses SetBackdropFilter parser for blur and PanelBackdropFilter API
4 Years Ago
Change blur tests to comply with CSS spec
4 Years Ago
Initial tests for filter-blur property
4 Years Ago
Optimize cssbox borders with combos rather than runtime branching
4 Years Ago
Remap depth value in DoF to actual game units Merge branch 'master' of sbox
4 Years Ago
Fix buttons having wrong debug indexes on developer toolbar Reflection adjustments to testmap Fix edges on seamless reflections, needs shader recompile Remove old conflicting simple and complex shaders Recompile ocean with better seamless borders
4 Years Ago
Initial methods for border-image, stub for setting a gradient from image, set image from texture rather than URL
4 Years Ago
Make SetBackground in Styles.Set method lambda polymorphic Fix squareish round borders being incorrectly set
4 Years Ago
Fix border offsetting
4 Years Ago
Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests
4 Years Ago
Split Shadow C# class into TextShadow and BoxShadow Add Layla's border test Add TextColor as dynamic parameter to ui_text vmat And also compiled object
4 Years Ago
Fix emoji edges on text Fix cssbox with mixed size border size and colors
4 Years Ago
Fix cssbox border color space Sharpern text
4 Years Ago
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
4 Years Ago
Shader objects for cssbox and text
4 Years Ago
Cleanup ui_text and force custom point sampling if not rendering to world
4 Years Ago
Fix border color being in wrong color space, fix borders having aliased transition Add extra tests to borders Wip better borders Fix relative paths on the importer
4 Years Ago
Shut down previous transform texture on scenesystem shutdown
4 Years Ago
Make SDF voxelization & Sky Coverage baking an option in Hammer
4 Years Ago
Disable other rendering pipelines other than our main one
4 Years Ago
Make eyebrows use complex again so it's shading looks like before now that stuff is fixed
4 Years Ago
Fix decal rendering
4 Years Ago
Fix scenesystem skipping objects that are partially translucent
4 Years Ago
Compiled textures for citizen's eyebrows
4 Years Ago
baked lighting variant of testmap
4 Years Ago
Allow translucent and alphatest on Complex Change Citizen eyebrows to Hair shader to allow alphatest + translucency
4 Years Ago
Don't pass env map data to the extra shader data, since it's calculated elsewhere Fix translucent shadows on sunlight
4 Years Ago
Remove unused deferred materials that are spewing verbose errors Don't queue multiple threaded shader compiles and fix game unable to overwrite old shader file
4 Years Ago
Fix ingame shadercompiler reporting (null) after progress has started
4 Years Ago
Initial work on velocity buffer Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Yank texture transform recycler and reallocator and clean it up greatly Bulk work of previous frame matrix information for velocity buffer with transformation textures Merge branch 'master' of sbox
4 Years Ago
Analytical antialiased borders
4 Years Ago
Avoid borders too thin
4 Years Ago
greatly optimize cssbox and improve image quality Variable border size Adjusted subpixel AA ratio, fixed a few units on cssbox, compiled shader Merge branch 'master' of sbox
4 Years Ago
Fix typo of default type on comparing DoNotCastShadows attrib
4 Years Ago
Flag the whole object to not cast shadows only if all materials are set to not cast Shader objecrts for Skin shader with SSS for static lights Merge branch 'master' of sbox
4 Years Ago
Fix assertion on calling IsVisible on updating visibility
4 Years Ago
Fix AO proxies appearing on invisible objects or out of PVS
4 Years Ago
Fix bug where whole object would not cast shadows if one material would be flagged as not castable Merge branch 'master' of sbox
4 Years Ago
Move glow stuff to Renderingpipeline rather than client Update game console compiled css with what was on dev Cleanup glow More cleanup, HDR buffers Nicer physgun glow color Glow stencil shader Reference on future steps Merge branch 'master' of sbox
4 Years Ago
Remove references to Reflex Sights Remove old SSAO Readd editor visualization shader source Keep scalable ambient occlusion code so it's convars are still referenced, even if it's stubbed out Strip out more HLVR code from our renderingpipeline ✂