branchrust_reboot/main/Frontier_HighCaliberRevolvercancel

49 Commits over 428 Days - 0.00cph!

1 Year Ago
parented the new 1p bullet drop to something other than the gun
1 Year Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
1 Year Ago
fix viewmodel anim sounds not playiing during ADS
1 Year Ago
HCR no longer mountable to Frontier weapon racks due to size.
1 Year Ago
network++ save++
1 Year Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
1 Year Ago
high caliber revolver sounds
1 Year Ago
set up anim event for 3p reload shells ejecting
1 Year Ago
Made it not loop indefinitely.
1 Year Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
1 Year Ago
viewmodel positional anim update
1 Year Ago
removed uneeded model prefabs
1 Year Ago
Texture optimization & sRGB.
1 Year Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
1 Year Ago
Update manifest, fixes revolver not loading
1 Year Ago
LOD tweaks FX iteration
1 Year Ago
Fuzzed the backend/origin of the side blast flipbook.
1 Year Ago
Fixed HCR attack prefab reference. Iterated on attack.
1 Year Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
1 Year Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
1 Year Ago
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1 Year Ago
HCR attack prefab & related files.
1 Year Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
1 Year Ago
viewmodel updates
1 Year Ago
updated 3p anims, updated world model anims
1 Year Ago
reduced rotate amount in viewmodel
1 Year Ago
Added ParticleSystemPostIK + some temp files
1 Year Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
1 Year Ago
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel Mostly for more precise scope placement
1 Year Ago
Set up GameobejctToggleState components on reload
1 Year Ago
attachment updates, icon added, worldmodel prefab fixes
1 Year Ago
updated viewmodel anims, updated base rig with skinned cylinder
1 Year Ago
increased repeat delay
1 Year Ago
committing texture meta that plastic desires
1 Year Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
1 Year Ago
viewmodel prefab material update
1 Year Ago
set override controller
1 Year Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
1 Year Ago
initial prefab setup
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
updated world model prefab with necessary world model scripts
1 Year Ago
changed LODs, LOD3 is now baked down 2 materials to 1
1 Year Ago
high calibre revolver LODs basic world model prefab setup
1 Year Ago
high calibre revolver viewmodel textures and materials initial prefab setup
1 Year Ago
merge from main
2 Years Ago
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