branchrust_reboot/main/HomingMissileLaunchercancel

141 Commits over 92 Days - 0.06cph!

1 Year Ago
Scope transition edits and a small refactor
1 Year Ago
hml ironsight updates
1 Year Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
1 Year Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
1 Year Ago
Removed unused heliTip
1 Year Ago
UI canvas changes, to include it in the post-processing
1 Year Ago
Enabled Petur's post-processing on the homing launcher camera
1 Year Ago
Added zoom to homing launcher ADS, at 2x
1 Year Ago
Removed homing launcher ADS sound
1 Year Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
1 Year Ago
Merge Main -> HML
1 Year Ago
Improved compile fix
1 Year Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
1 Year Ago
Merge Main -> HomingMissileLauncher
2 Years Ago
Fixed flipped null check
2 Years Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
2 Years Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
2 Years Ago
Merge Main -> HomingMisileLauncher
2 Years Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
2 Years Ago
Merge from main
2 Years Ago
Updated homing missile reloadTime
2 Years Ago
update homing missile launcher override controller with correct idle stand animation linked
2 Years Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
2 Years Ago
Got SeekerTest working again
2 Years Ago
Merge Main -> HomingMissileLauncher
2 Years Ago
Only allow homing missile targeting when helicopter engine is on
2 Years Ago
Remove crosshair icon
2 Years Ago
Clear locked target when orphaned
2 Years Ago
Merge SwimSolution -> AttackHelicopter
2 Years Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
2 Years Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
2 Years Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
2 Years Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
2 Years Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
2 Years Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
2 Years Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
2 Years Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
2 Years Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
2 Years Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
2 Years Ago
Unsaved formatting
2 Years Ago
Show an icon on the crosshair while a homing missile is active
2 Years Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
2 Years Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
2 Years Ago
Can no longer lock on to targets if target isn't visible
2 Years Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
2 Years Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
2 Years Ago
#SERVER compile area for SeekerTarget
2 Years Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
2 Years Ago
Fixed HideUntilMobile NRE on homing rocket
2 Years Ago
Disabled ADS on homing missile launcher for this release