userTony Fergusoncancel
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195 Commits over 30 Days - 0.27cph!

3 Days Ago
Ability cards working, add immediate reload card w/ ability - need to add ability UI next
3 Days Ago
CardAbility skeleton
3 Days Ago
Add Scales card that increases gravity
3 Days Ago
Use the correct connection for Card.PlayedBy
3 Days Ago
Add OnJump event so we can respond to jumps
3 Days Ago
Card scaling test, keep winner across maps
3 Days Ago
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
3 Days Ago
Fixed additional jump logic when you don't have the required stats
3 Days Ago
Extra jumps
3 Days Ago
Healthy is a Target card
3 Days Ago
Don't change fire rate on new card
3 Days Ago
Hollow Point card
3 Days Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
3 Days Ago
Removed some tilt code, fixes one-card going invisible
4 Days Ago
Deck uses prefab references, not spawned GameObjects, only spawn in once delivered to a player's hand
4 Days Ago
Clarify loading phase text Implement forward jump power stat, shuffle deck on generation
4 Days Ago
Don't need this anymore Int health This is also useless
4 Days Ago
Change deck generation to be a bit smarter. Cards can specify a range of how many we want in a deck
4 Days Ago
Try to give a card to the last half's loser on preparation start
4 Days Ago
Quick fix
4 Days Ago
Show deck in card phase panel
4 Days Ago
You can play as many cards as you want
4 Days Ago
Refactor card system - cards that aren't activated disable all effect components, introduce a deck, card inventories hold cards in their hierarchy instead of holding handles to resources
5 Days Ago
Refactoring card inventories so they persist throughout arena changes
5 Days Ago
Add RoundLifetimeCardEffect Add two new card types, CardType.GetIcon()
5 Days Ago
Cards can be deactivated
5 Days Ago
API fixes
5 Days Ago
Card nerfs
5 Days Ago
Do it properly
5 Days Ago
Take my shit out of async, fixed not being able to reload gun if we have modifiers
5 Days Ago
Set initial eye angles
5 Days Ago
Improve played card groupings
5 Days Ago
Restore max points
5 Days Ago
Game over phase, leave game after a while Return to menu instead
5 Days Ago
I didn't mean to comment this out
5 Days Ago
Show halves won in round intermission
5 Days Ago
Start adding scores
6 Days Ago
Bit of refactoring
6 Days Ago
WIP scoring
6 Days Ago
Fixed showing the wrong other inventory :facepalm:
6 Days Ago
Fuck it Fixed PlayedCards grouping target cards based on who played the card, not who they are targeting
6 Days Ago
Can distinguish targeted cards in PlayedCards panel, as well as global cards
6 Days Ago
initial implementation of targeted cards flow
6 Days Ago
Fixed duck
6 Days Ago
Deselect card
6 Days Ago
Card UI redone
6 Days Ago
Don't show played cards header if theres nothing
6 Days Ago
Impact FX
6 Days Ago
Voices UI, voice transmitter, voice mixer
6 Days Ago
Added Bandolier card