userTony Fergusoncancel
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58 Commits over 122 Days - 0.02cph!

4 Months Ago
Fixed being able to boost when dead
4 Months Ago
Fixed initial rotation delay for projectiles
4 Months Ago
Fixed UI absolute/relative issues
7 Months Ago
Adjustments to boost mechanic
7 Months Ago
Bullets point towards lerped direction, not raw input
7 Months Ago
Fixed projectile collisions being funky, disable main collider properly
7 Months Ago
Implement haptics for shooting Trigger haptics when taking damage
7 Months Ago
Start on pickup system, refactor shooting a bit to support haptics
7 Months Ago
Shield effects tint based on its current power
7 Months Ago
Use controller color for player's world panel
7 Months Ago
Add Rick's spaceship model
7 Months Ago
Fixed bullets colliding with dead players, collision problems w/ players
7 Months Ago
Don't show health bar if at max
7 Months Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
7 Months Ago
Add player damage FX, health bar
7 Months Ago
Add TryUnstuck to Player movement
7 Months Ago
Don't use 4 players lol Refactor projectiles to not require a collider
7 Months Ago
Add GameStateManager.PlayerCount for debug
7 Months Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
7 Months Ago
Extend projectile lifetime when a shield deflects
7 Months Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
7 Months Ago
Refactor shields to be directional, 90 degree angle coverage
7 Months Ago
Add shooting hint Add input hints for all mechanics
7 Months Ago
Add player name panel
7 Months Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
7 Months Ago
Minor fixes, can't shoot while shield is up
7 Months Ago
.sbproj cleanup
7 Months Ago
Fix menu glyph/input
7 Months Ago
Add ability to toggle between twinstick movement and face-velocity movement
7 Months Ago
Don't start the game automatically when everyone's ready, let them press a button
7 Months Ago
Add boost thrusters to player
7 Months Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
7 Months Ago
Add shield effects
7 Months Ago
Add particle to bullet projectile & player exhausts
7 Months Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
7 Months Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
7 Months Ago
Add some Actions to ShieldComponent
7 Months Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
7 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
7 Months Ago
Fixed laser shooting sound path
7 Months Ago
Use FP4 ships
7 Months Ago
Control player colors from PlayerManager instead of multiple times in multiple places
7 Months Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
7 Months Ago
Projectile collision event, projectile damage, health component
7 Months Ago
Paint highlight outline on players instead of tinting them
7 Months Ago
Folder restructure
7 Months Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
7 Months Ago
Add shooting sound
7 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
7 Months Ago
Add CameraManager script that tries to keep all active players on the screen