userTony Fergusoncancel
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55 Commits over 0 Days - ∞cph!

27 Days Ago
Adjustments to boost mechanic
30 Days Ago
Bullets point towards lerped direction, not raw input
30 Days Ago
Fixed projectile collisions being funky, disable main collider properly
30 Days Ago
Implement haptics for shooting Trigger haptics when taking damage
30 Days Ago
Start on pickup system, refactor shooting a bit to support haptics
30 Days Ago
Shield effects tint based on its current power
30 Days Ago
Use controller color for player's world panel
30 Days Ago
Add Rick's spaceship model
30 Days Ago
Fixed bullets colliding with dead players, collision problems w/ players
30 Days Ago
Don't show health bar if at max
30 Days Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
30 Days Ago
Add player damage FX, health bar
30 Days Ago
Add TryUnstuck to Player movement
31 Days Ago
Don't use 4 players lol Refactor projectiles to not require a collider
31 Days Ago
Add GameStateManager.PlayerCount for debug
31 Days Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
31 Days Ago
Extend projectile lifetime when a shield deflects
31 Days Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
31 Days Ago
Refactor shields to be directional, 90 degree angle coverage
31 Days Ago
Add shooting hint Add input hints for all mechanics
31 Days Ago
Add player name panel
31 Days Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
31 Days Ago
Minor fixes, can't shoot while shield is up
31 Days Ago
.sbproj cleanup
32 Days Ago
Fix menu glyph/input
32 Days Ago
Add ability to toggle between twinstick movement and face-velocity movement
32 Days Ago
Don't start the game automatically when everyone's ready, let them press a button
32 Days Ago
Add boost thrusters to player
32 Days Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
32 Days Ago
Add shield effects
32 Days Ago
Add particle to bullet projectile & player exhausts
32 Days Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
32 Days Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
32 Days Ago
Add some Actions to ShieldComponent
32 Days Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
32 Days Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
32 Days Ago
Fixed laser shooting sound path
32 Days Ago
Use FP4 ships
32 Days Ago
Control player colors from PlayerManager instead of multiple times in multiple places
32 Days Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
32 Days Ago
Projectile collision event, projectile damage, health component
33 Days Ago
Paint highlight outline on players instead of tinting them
33 Days Ago
Folder restructure
33 Days Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
33 Days Ago
Add shooting sound
33 Days Ago
Set player color based on player id, ready up will only scope input up to the max controller count
33 Days Ago
Add CameraManager script that tries to keep all active players on the screen
37 Days Ago
Add basic projectile, shooting component
37 Days Ago
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
37 Days Ago
ReadyUpStatus uses ReadyUpSystem.MaxPlayers Update player prefab, add some assets for spaceships