userTony Fergusoncancel
branchsbox/hitboxes-suckcancel

22 Commits over 0 Days - ∞cph!

2 Years Ago
Restore TraceResult.HitboxIndex to be a field, still obsolete
2 Years Ago
Give Hitbox a parameterless constructor to appease C#
2 Years Ago
Add EngineGlue::GetStringTokenValue Check native db for string token value if we can't find it in managed
2 Years Ago
Update Citizen HitboxSet list to include more tags, clear out group_id Docs cleanup, make tagTokens a property
2 Years Ago
Rename HitboxData to Hitbox, Add Hitbox.HasAllTags, HasAnyTags Cleanup, docs
2 Years Ago
Refactor HitboxData to provide information as StringTokens until it's no longer feasible
2 Years Ago
Removed managedhandle include from rendermesh.h
2 Years Ago
Hitbox as a struct instead of a handle w/ interopgen
2 Years Ago
How'd I not see this? Deleted another use of hitbox groupid
2 Years Ago
Update TraceShapeAgainstHitboxes use in new TestHitboxesMultiple
2 Years Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps. Started killing off a bunch of now useless hitgroup code Remove CSkeletonInstance.GetHitboxGroup interop Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class. Kill some more hitgroup code, updated citizen_hitboxset prefab Add DamageInfo.Hitbox, assign it in UsingTraceResult Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup) Removed a couple more hitbox groupid references, set tags on HitboxSetList import Remove all HitboxComponent HitGroup priority code Don't need these functions
2 Years Ago
Don't need these functions
2 Years Ago
Remove all HitboxComponent HitGroup priority code
2 Years Ago
Removed a couple more hitbox groupid references, set tags on HitboxSetList import
2 Years Ago
Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup)
2 Years Ago
Add DamageInfo.Hitbox, assign it in UsingTraceResult
2 Years Ago
Kill some more hitgroup code, updated citizen_hitboxset prefab
2 Years Ago
Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class.
2 Years Ago
Remove CSkeletonInstance.GetHitboxGroup interop
2 Years Ago
Started killing off a bunch of now useless hitgroup code
2 Years Ago
Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps.
2 Years Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox