branchrust_reboot/main/Monuments_puzzlescancel
82 Commits over 92 Days - 0.04cph!
fuse box and fuse textures/mats
fusebox and fuse models/LODs/COL and prefabs
card reader textures/models/LODs/COL and prefabs
Access cards files - textures/models/prefabs
Security door files - textures/models/materials
interactive garage door / wheel files backup
interactive garage door / wheel end
big wall button files (all)
merge from compound branch
extra sewer tunnel block
Sewer Branch fresh dressing pass underground
Attempt to fix random black pipes problem
Powerplant progress backup
Powerplant progress backup
Powerplant progress backup
Powerplant near final puzzle/set dressing
extra overhang pieces based on stairs set
Airfield and trainyard progress backup
All levels so far: independent crate spawners for loot rooms
clone vat greybox for tunnels lab
Added Texture set plastic pipes
Added textured WIP cloning vat model
Laboratory in military tunnels set dressed
airfield armory polish
MT lab polish
Cloning vat bay final models/prefabs
scene2prefab (prefabs only)
Separated the button on the big_button prefab/models
open box variation for electrical_box_d with lever handle
fixed pivots on electrical_box_d_open / oriented it toward Z
electrical_box_d_open prefab update
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
progress backup puzzle logic implementation
progress backup puzzle logic powerplant
progress backup puzzle logic airfield
progress backup puzzle logic trainyard
progress backup puzzle logic WTP
progress backup puzzle logic MT