branchrust_reboot/main/Monuments_puzzlescancel
136 Commits over 92 Days - 0.06cph!
fuse box and fuse textures/mats
fusebox and fuse models/LODs/COL and prefabs
card reader textures/models/LODs/COL and prefabs
Access cards files - textures/models/prefabs
Security door files - textures/models/materials
interactive garage door / wheel files backup
interactive garage door / wheel end
big wall button files (all)
merge from compound branch
extra sewer tunnel block
Sewer Branch fresh dressing pass underground
Attempt to fix random black pipes problem
Powerplant progress backup
Powerplant progress backup
Powerplant progress backup
Powerplant near final puzzle/set dressing
extra overhang pieces based on stairs set
Airfield and trainyard progress backup
All levels so far: independent crate spawners for loot rooms
clone vat greybox for tunnels lab
Added Texture set plastic pipes
Added textured WIP cloning vat model
Laboratory in military tunnels set dressed
airfield armory polish
MT lab polish
Cloning vat bay final models/prefabs
scene2prefab (prefabs only)
monument puzzle IO entity work
Separated the button on the big_button prefab/models
Updated military tunnel cover points.
Updated patrol points at military tunnels.
Added stationary spawn points at military tunnels (no scene edits).
Added waypoints to patrol routes at military tunnel.