branchrust_reboot/main/Monuments_puzzlescancel
82 Commits over 92 Days - 0.04cph!
progress backup puzzle logic LS
Powerplant, WTP, Trainyard logic pass
Powerplant, WTP, Airfield progress backup
MT full puzzle logic pass
Security doors prefabs are 'isSecurityDoor' enabled
Adding scientists spawners specific to the lab
LS progress backup - Logic for jumping puzzle
Added more outputs to Switches prefabs
LS progress backup - Logic for factory puzzle
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab
Fixed issues with input slot selection on doors and timer switches
Trainyard puzzle flow improvement
Card readers glowing colors/intensity tweaks
minor draw distance improvements
Updated barricades spawners
T0 Monuments reset procedure setup
Monuments reset procedure setup
Card reader bounds/collider deeper
Extra LOD to switch to help with readability on low settings
Fixed bypasses at WTP
Fixed blocking fence gate at compound
Fixed upward bypass at trainyard main building
Fixed/Removed security door at airfield tower
changed puzzles reset time to 30 minutes