branchrust_reboot/main/PlayerMaintainedMonumentscancel
23 Commits over 61 Days - 0.02cph!
dome logic decal tweaks to help left to right reading
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers
airfield S2P
Added information sign in airfield tower to explain the computers drop logic
some more tweaks to the art in lootroom
re-oriented door in powerplant_dependant_loot_room prefab
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
Adding a graffiti in oilrig to explain the PMM logic
updated the gas station collider - removed the lift from it
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic
airfield s2p
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
satellite control room, some polish to set dressing
launch site satellite office room progress
clearing up a room for satellite control inside the main office building
some scene redesign at powerplant to accomodate the new loot cage
adding a interactive wheel version for the WTP monument with explicit gear control on the model
player maintained water holes - added a spigot coming up from the pipes
tanker area sphere tank end
tanker area sphere tank progress
tanker area sphere tank progress
start on tanker area sphere tank
Adding a sewage tank that is in working condition inside WTP
tweaked terrain and surroundings
WTP S2P
gas station interior changes
adding separate car lift
removing garage door
gas station S2P
exposed pipes art and prefab